Boardgames

High Frontier 4 All: Module 1 – Terawatt & Futures

Expand High Frontier 4 All with Freighters, efficient GW Thrusters, and optional Futures that offer special goals and victory points.

240
minutes

1 - 5
player(s)

Heavy

High Frontier 4 All: Module 1 – Terawatt & Futures board game cover

About this expansion

High Frontier 4 All: Module 1 – Terawatt & Futures is a 2020 expansion module for 1–5 players, with a listed play time of 240 minutes. It adds new patent decks and can optionally introduce special game goals that award victory points.

The module introduces two distinct additions: Freighters and GW Thrusters. Freighters are a new type of patent card designed to transport valuable factory goods back to Low Earth Orbit, expanding the possibilities available through the game’s patent system.

GW Thrusters are more powerful and efficient versions of the MW Thrusters from the core game. Their increased capability allows your Spacecraft to reach the outer planets more easily, offering a significant technological addition for missions that venture farther from Earth.

  • Freighters: Patent cards for transporting valuable factory goods back to Low Earth Orbit.
  • GW Thrusters: More powerful and efficient thrusters that make reaching the outer planets easier.
  • Futures: Optional special game goals that can be earned for victory points.

The optional Futures feature adds another way to pursue points during a game of High Frontier 4 All. These special goals can be included when you want additional objectives alongside the module’s new patent cards.

With its combination of cargo transport, upgraded propulsion, and optional scoring goals, High Frontier 4 All: Module 1 – Terawatt & Futures broadens the ways players can approach the outer-planet challenge while remaining focused on the technological possibilities of the core game.