Boardgames

Holdfast: Tunisia 1942-43

Command Axis or Allied forces across Tunisia in a fog-of-war WWII campaign for 1–2 players, with solo play and approachable rules.

90
minutes

1 - 2
player(s)

Medium

Holdfast: Tunisia 1942-43 board game cover

About this board game

Holdfast: Tunisia 1942-43 is a two-player World War II campaign game about the decisive North African fighting in Tunisia, with a listed play time of 90 minutes and a publisher estimate of 2 to 3 hours.

Using Worthington Publishing’s Holdfast gaming system, players maneuver blocks across the sands of North Africa. One player commands the German forces, attempting to hold off the British and, for the first time in this European theater, American forces.

The game’s blocks create fog of war: until forces are locked in combat, you do not know exactly what your opponent has deployed. This hidden information adds uncertainty to every movement and helps make each encounter a moment of discovery.

  • For 1–2 players, with an option to play solo
  • Approximately 60 blocks and labels representing Axis and Allied forces
  • A hard-mounted game board, rules, dice, and player aids
  • Designed for an approachable complexity of 3 out of 10

Holdfast: Tunisia 1942-43 is designed by Matt Looby and focuses on maneuvering forces through the Tunisian campaign rather than requiring a large collection of components. Its blocks make opposing strength uncertain, while the two-sided conflict keeps the objective clear: the German player must resist the advancing British and American forces.

Although presented as a two-player experience, the game can easily be played solo by directing each side to the best of your ability. That makes it a flexible way to explore the Holdfast system and revisit this North African WWII campaign at your own pace.