Boardgames

I Ain’t Been Shot, Mum

A company-level WWII game of command, control, infantry, armour, artillery, and air support, using a customisable card deck to shape each turn.

120
minutes

2 - 6
player(s)

Medium

I Ain’t Been Shot, Mum board game cover

About this board game

I Ain’t Been Shot, Mum is a WWII company-level game for 2–6 players, with a listed playing time of 120 minutes.

Designed for battles from 1939 to 1945, the game places the emphasis on command and control across the battlefield. Each figure represents one man, while each model tank represents one real armoured fighting vehicle.

The basic command units are platoons, supported by formations such as mortars and machine guns. The smallest tactical units are infantry sections or weapons teams, and the rules resolve fire at that level. Players can also direct artillery and air support while handling infantry and armoured combat.

  • A customisable Game Deck dictates the sequence of turns.
  • An elegant, test-free shock system covers morale.
  • A scenario generator supports quick games without advanced planning.
  • Guidance is included for writing historical scenarios.

The card deck can be tailored to suit a specific situation, helping create games where the action flows smoothly and attention stays on the tactical situation rather than constant rules consultation. The design is intended for a company per side, along with a range of supporting platoons.

The rules include the Normandy Handbook, covering June to August 1944, plus four specific scenarios: two starter games and two historical actions. Four theatre-specific handbooks are also available to provide information on organisational structures and weapon capabilities. Released in 2002, I Ain’t Been Shot, Mum offers a detailed framework for WWII infantry and armour combat at company scale.