Boardgames

In Her Majesty’s Name: Steampunk Skirmish Wargaming Rules

Create a 4–15-figure company, wield weird science and mystical powers, and seek artifacts for the world's major Powers.

180
minutes

2
player(s)

Medium

In Her Majesty’s Name: Steampunk Skirmish Wargaming Rules board game cover

About this board game

In Her Majesty’s Name: Steampunk Skirmish Wargaming Rules is a steampunk skirmish ruleset for two players, with a play time of 180 minutes.

Set in 1895, the game presents an alternate Victorian age shaped by advanced technology. Players create Adventuring Companies that act on behalf of the major world Powers in a secret war.

Each company consists of 4–15 figures. These groups search for valuable artifacts and new technology while operating in a world where ordinary steampunk inventions exist alongside stranger forces.

  • Create an Adventuring Company of 4–15 figures.
  • Use mundane steampunk technology, weird science, and mystical powers.
  • Play within a secret conflict involving the major world Powers.
  • Continue the story with the included campaign system.

The rules cover a broad range of abilities and technologies, combining the familiar with the unusual. This gives companies room to operate with mundane steampunk tech as well as weird science and mystical powers.

Designed to be versatile and easy to learn, In Her Majesty’s Name supports skirmish play with compact companies rather than large armies. The included campaign system also provides a way to carry the action beyond a single game.

Released in 2013, this ruleset offers a focused framework for players who want Victorian-era adventure, competing Powers, technological discovery, and supernatural possibilities in one steampunk setting.