Boardgames

Little Town

Lead architects in a four-round contest to place workers, gather resources, construct buildings, and earn the most victory points.

60
minutes

2 - 4
player(s)

Medium Light

Little Town board game cover

About this board game

Little Town is a strategy board game for 2–4 players, played over four rounds in about 60 minutes. Lead a team of architects as you place workers, gather resources, construct buildings, and develop a growing town.

Each round, you place three workers on the board. Workers collect resources from the surrounding squares, including wood, stones, fish, and wheat. When a worker is placed, you acquire the resources available in all eight spaces around it, making positioning an important part of your plans.

Use your collected resources to build buildings. Buildings can provide useful effects whenever you or another player places a worker next to them. If the building belongs to another player, you must pay that player a coin before collecting the building’s resources or effect.

  • Place workers to collect resources from surrounding squares.
  • Build structures using wood, stones, fish, wheat, and other available resources.
  • Use building powers and manage payments when working near opponents’ buildings.
  • Earn victory points from buildings, their powers, and personal goals.

Players receive goals at the beginning of the game, creating another way to pursue victory points alongside construction and building powers. After the fourth round, everyone adds their victory points, and the player with the highest total wins.

With direct competition over worker placement, resources, and building benefits, Little Town offers a focused town-development challenge in a compact four-round format. Plan where to send your workers, decide which buildings to construct, and make the most of the opportunities your developing town provides.

Board Game Rules for
Little Town

Download official rules (EN)

Far, far away beyond the farthest mountains, there exists a rich and bountiful land yet to be explored. This region overflowing with riches is the ideal place to begin building a beautiful city. To do so, you will need to gather resources to begin your first building, then add another, and another, until a magnificent city is brought forth! Do you have what it takes to be an ambitious and talented architect?

Overview and Object of the Game

During each turn, place a worker onto the board. Gather the nearby resources and activate the neighboring buildings, or build new buildings. Position yourself with care, build in the best places, and anticipate your opponents’ choices to benefit from all possible situations and emerge victorious!

Build the town according to your ideas and prove that you are the greatest architect.


Game board component
Game board component
  • 1 game board
Building tiles components
Building tiles components
  • 29 Building tiles
Objective cards components
Objective cards components
  • 15 Objective cards
Worker tokens components
Worker tokens components
  • 20 Worker tokens (5 white, 5 orange, 5 red and 5 purple)
Resource cubes components
Resource cubes components
  • 60 Resource cubes (15 Wood, 15 Stone, 15 Fish and 15 Wheat)
First Player token component
First Player token component
  • 1 First Player token
House tokens components
House tokens components
  • 28 House tokens (7 purple, 7 red, 7 orange and 7 white)
Round token component
Round token component
  • 1 Round token
Victory Point pawns components
Victory Point pawns components
  • 4 Victory Point pawns
Coin tokens components
Coin tokens components
  • 24 Coin tokens (16 “1” Coin tokens and 8 “3” Coins tokens)
60 tokens components
60 tokens components
  • 4 “60” tokens
  • 1 Gameplay aid

Building tiles

These tiles represent the different buildings that you can build. Each tile has its own Resource cost, number of Victory Points, and its Effect when placed.

Building tiles overview
Building tiles overview

Objective cards

Each player receives objective cards at the beginning (the number dealt varies based on the number of players). Objective cards give different ways to gain Victory Points.

Objective card overview
Objective card overview

Game board

The upper part of the board represents the area where you will build your town with lakes, forests, mountains, and grass. To add variation to the game, each side of the board is slightly different. In the lower part, you’ll find the Construction Site, the Market, the Score track, and the Round track.

Game board layout and areas
Game board layout and areas

Worker tokens

These tokens allow you to gather Resources, build and activate buildings. The number of tokens in play depends on the number of players.

Worker tokens illustration
Worker tokens illustration

House tokens

These tokens are placed on Building tiles. They indicate who owns them. The number of these tokens in play depends on the number of players.

House token illustration
House token illustration

Resource cubes

  • The brown cubes represent Wood Wood.
  • The grey cubes represent Stone Stone.
  • The blue cubes represent Fish Fish.
  • The yellow cubes represent Wheat Wheat.

They allow you to buy Building tiles or to feed your workers.

Resource cubes illustration
Resource cubes illustration

Coin tokens

These coins (Coin) allow you to activate opponents’ buildings or can be substituted for Resources. You can always make change.

Coin tokens illustration
Coin tokens illustration

First Player token

This token helps indicate which player begins the next Round.

First Player token illustration
First Player token illustration

Victory Point pawns

These pawns help track your Victory Points (Victory point).

Victory Point pawn illustration
Victory Point pawn illustration

Round token

This token moves along the Round track to indicate the current round being played.

Round token illustration
Round token illustration

60 tokens

These tokens help track whether a player has exceeded 60 Victory point.

60 token illustration
60 token illustration

  1. Place the game board in the center of the table facing up. Pick a side of the game board you wish to play.
  2. Place the 5 Wheat Field building tiles in a stack in the Market. Shuffle the other Building tiles, take 12 of them randomly, and place these on each open spot in the Market.
    For your first game, we recommend using the Building tiles with the bird.
  3. Shuffle and distribute the Objective cards face down to each player:
    • 2 players: 4 cards each
    • 3 players: 3 cards each
    • 4 players: 2 cards each
  4. Each player chooses one color and places all Worker and House of that color as well as the Victory Point pawn in front of them:
    • 2 players: 5 Workers, 7 Houses
    • 3 players: 4 Workers, 6 Houses
    • 4 players: 3 Workers, 6 Houses
  5. Place your Victory Point pawn on the 0 space on the Score track.
  6. Place the Round token on the 1 space on the Round track.
  7. Place the Resource cubes, the Coin tokens, and the 60 tokens near the board to make up the reserve.
  8. Each player takes 3 Coins and places them in front of themselves in full view.
  9. The First player is chosen randomly. Once the first player has been determined, place the First Player token in front of them.

Note: Certain Objective cards include the Market building dependency symbol, which means that they can only be accomplished if certain Building tiles are available in the market. If an Objective card with this symbol would be impossible to accomplish, discard it and draw another one.

Game setup diagram
Game setup diagram

The game is played in 4 Rounds.

Structure of a Round

Each player in turn, clockwise, starting with the first player, performs one of the following actions:

  1. Gather and Activate
  2. Build a Building

Each of these actions requires a Worker. A Round is over once all players have placed all of their workers.

1. Gather and Activate

On your turn, you may choose to place an unused Worker on the game board. It can only be placed on an empty grass space.

Any spaces already containing a Worker token or a Building tile are not considered to be empty as well as the forest, mountain, and lake spaces.

A worker gathers Resources and can activate Buildings in the 8 adjacent spaces (including diagonals).

Gather Resources

The forest, mountain, and lake spaces allow you to gather Wood Wood, Stone Stone and Fish Fish respectively.

You may gather Resources in any order you choose.

Take resources from the reserve and place them in front of you. When there are no more Resources (or Coin), you cannot gather more.

When a type of terrain extends over more than one space, consider each space separately for determining the number of Resources you gather.

Gather resources example
Gather resources example

Here, your Worker token gathers 2 Fish Fish and 1 Wood Wood.

Activate a Building

If you place a Worker adjacent to one or more Buildings tiles (including diagonally), you may activate them and benefit from their Effects.

If the Building that you want to activate belongs to another player, you must first pay them 1 Coin before applying its Effect. You are never forced to activate a Building tile.

A Building tile may only be activated once per Worker, meaning that you can only benefit from its effect once per activation.

Activate a building example
Activate a building example

This Worker can activate the Wheat Field tile to gain 1 Wheat Wheat. He also gathers 2 Fish Fish and 1 Wood Wood.

Buildings have two types of Effects that can be activated:

  • Gain a Resource Any resource, Coin or Victory point.
  • Exchange resources Any resource or Coin for resources, Any resource, Coin or Victory point.

You can activate the Effects of different Buildings in whatever order you choose.

Resource gaining buildings: Pier and Gold Mine
Resource gaining buildings: Pier and Gold Mine

On the left, the Pier allows you to gain 2 Fish Fish. On the right, the Gold Mine allows you to gain 2 Coin.

Resource exchanging buildings: Shop and Restaurant
Resource exchanging buildings: Shop and Restaurant

Building tile on the left contains a Shop which lets you switch 2 Resource cubes Any resource for 2 different Resource cubes of your choice. On the right, the Restaurant lets you exchange 1 Fish Fish and 1 Wheat Wheat for 4 Victory point.

Example of activating opponent building
Example of activating opponent building

The Worker can first harvest his Wheat field to gain a Wheat Wheat, then pay 1 Coin to the red player to transform this Wheat into 4 Coin thanks to the Bakery. He also gathers 2 Fish Fish and 1 Wood Wood.

The Effects of the Residence and the Cathedral are not activated until the end of the round (see gameplay aid).

2. Build a Building

To build a Building, follow these steps in order:

  1. Place one of your unused Workers onto the Construction Site area (the construction area may hold any number of Workers).
  2. Choose a Building tile from those available in the Market.
  3. To pay for the construction of a building use as many Resource cubes and/or Coins as needed. Place your payment in the reserve.
  4. Place the Building tile on an empty grass space on the game board.
  5. Once the tile has been placed, place one of your House tokens onto the tile to show your ownership.
  6. Move your Victory Point pawn on the Score track up as many spaces as the number of Victory point shown on the Building tile.

If you don’t have enough Resources, Coins or House tokens you cannot build a building.

The Victory point from the Castle and the Watchtower aren’t counted until the end of the game (see gameplay aid).

Example of building a building (Barn)
Example of building a building (Barn)

In order to build the Barn you must spend 4 Wood Wood. After placing it onto the game board, place one of your Houses onto the upper left portion of the tile. Now move your Victory Point pawn up 6 spaces on the Score track.


In addition to placing a Worker during your turn, you may also at any time complete an Objective card or exchange Coins for Resource cubes.

Complete an Objective card

At the beginning of the game, you receive a certain number of Objective cards that can direct your strategy.

At any time you can complete one of these Objective cards if you fulfill the conditions indicated on it. Announce this completion and reveal the Objective card.

Gain the corresponding Victory point immediately.

There is no penalty if an Objective card is not completed by the end of the game.

Substituting Coins for Resources

At any time during the game, you may exchange 3 Coin for any Resource cube in the reserve.

You may take this action as many times as needed, but only if you immediately spend all of the substituted Resources.

Coins substitution illustration
Coins substitution illustration

Once all of the players have used all of their Workers, the Round is over. Follow these steps in order:

1. Activate the Effects of Special Buildings

The Effects of certain Buildings, (for instance the Residence and the Cathedral), only activate at the end of each Round. Their owners may now activate them for free and benefit from their Effects. The Clock / end of round symbol is to remind you of this type of Effect.

2. Feed the Workers

At the end of each Round, all the players must feed their Workers. Starting with the first player, everyone discards the same amount of food Resource (Fish Fish and/or Wheat Wheat) as Worker.

For each Worker that you cannot feed, lose 3 Victory point. Move your Victory Point pawn back 3 spaces on the Score track for each unfed Worker. It is possible to have negative Victory Points Victory point if you descend below the 0 space.

Feeding workers example
Feeding workers example

You have 5 Workers, 1 Fish Fish and 3 Wheat Wheat. Since you only have 4 total food Resources and 5 Worker, you lose 3 Victory point for the 1 remaining unfed Worker.

3. Prepare for the Next Round

  1. Each player picks up their Workers (the House tokens and the Building tiles stay in place).
  2. Move the Round token up one space.
  3. Pass the First Player token to the next player clockwise.

The player with the First Player token begins the new Round.

The 4th Round is the last Round. Once this Round is completed proceed to the End of the Game section.

Note: In a 3-player game, and only for the 4th Round, pass the First Player token to the player with the fewest Victory point. If there is a tie, pass it to the 1st of the tied players going clockwise from the last player to have the token. If all 3 players are tied, pass the token as normal.


Clarifications on the Score Track

If you reach or exceed 60 Victory point, take a 60 token and place it in front of you. You can continue to advance on the Score track.

60 points token illustration
60 points token illustration

Final Scoring

Each player adds the following to the Victory point already gained over the course of the game:

  • The Victory point from the Castle and the Watchtower, as appropriate;
  • 1 Coin for each set of 3 Coin in your possession.

Add these Victory point to your total on the Score track.

The player with the most Victory point is declared victorious. If there is a tie, the tied players share the victory.


  • Designers: Shun et Aya Taguchi
  • Illustrator: Sabrina Miramon
  • Project Manager: Ludovic Papaïs
  • Editor: Delphine Brennan
  • Reviewer: Xavier Taverne and Alain Wernert
  • Graphic Designer: Mélanie Walryck
  • Translator: Timothy Marcroft

Introduction & Overview

Far, far away beyond the farthest mountains, there exists a rich and bountiful land yet to be explored. This region overflowing with riches is the ideal place to begin building a beautiful city. To do so, you will need to gather resources to begin your first building, then add another, and another, until a magnificent city is brought forth! Do you have what it takes to be an ambitious and talented architect?

Overview and Object of the Game

During each turn, place a worker onto the board. Gather the nearby resources and activate the neighboring buildings, or build new buildings. Position yourself with care, build in the best places, and anticipate your opponents’ choices to benefit from all possible situations and emerge victorious!

Build the town according to your ideas and prove that you are the greatest architect.


Components

Game board component
Game board component
  • 1 game board
Building tiles components
Building tiles components
  • 29 Building tiles
Objective cards components
Objective cards components
  • 15 Objective cards
Worker tokens components
Worker tokens components
  • 20 Worker tokens (5 white, 5 orange, 5 red and 5 purple)
Resource cubes components
Resource cubes components
  • 60 Resource cubes (15 Wood, 15 Stone, 15 Fish and 15 Wheat)
First Player token component
First Player token component
  • 1 First Player token
House tokens components
House tokens components
  • 28 House tokens (7 purple, 7 red, 7 orange and 7 white)
Round token component
Round token component
  • 1 Round token
Victory Point pawns components
Victory Point pawns components
  • 4 Victory Point pawns
Coin tokens components
Coin tokens components
  • 24 Coin tokens (16 “1” Coin tokens and 8 “3” Coins tokens)
60 tokens components
60 tokens components
  • 4 “60” tokens
  • 1 Gameplay aid

Game Elements

Building tiles

These tiles represent the different buildings that you can build. Each tile has its own Resource cost, number of Victory Points, and its Effect when placed.

Building tiles overview
Building tiles overview

Objective cards

Each player receives objective cards at the beginning (the number dealt varies based on the number of players). Objective cards give different ways to gain Victory Points.

Objective card overview
Objective card overview

Game board

The upper part of the board represents the area where you will build your town with lakes, forests, mountains, and grass. To add variation to the game, each side of the board is slightly different. In the lower part, you’ll find the Construction Site, the Market, the Score track, and the Round track.

Game board layout and areas
Game board layout and areas

Worker tokens

These tokens allow you to gather Resources, build and activate buildings. The number of tokens in play depends on the number of players.

Worker tokens illustration
Worker tokens illustration

House tokens

These tokens are placed on Building tiles. They indicate who owns them. The number of these tokens in play depends on the number of players.

House token illustration
House token illustration

Resource cubes

  • The brown cubes represent Wood Wood.
  • The grey cubes represent Stone Stone.
  • The blue cubes represent Fish Fish.
  • The yellow cubes represent Wheat Wheat.

They allow you to buy Building tiles or to feed your workers.

Resource cubes illustration
Resource cubes illustration

Coin tokens

These coins (Coin) allow you to activate opponents’ buildings or can be substituted for Resources. You can always make change.

Coin tokens illustration
Coin tokens illustration

First Player token

This token helps indicate which player begins the next Round.

First Player token illustration
First Player token illustration

Victory Point pawns

These pawns help track your Victory Points (Victory point).

Victory Point pawn illustration
Victory Point pawn illustration

Round token

This token moves along the Round track to indicate the current round being played.

Round token illustration
Round token illustration

60 tokens

These tokens help track whether a player has exceeded 60 Victory point.

60 token illustration
60 token illustration

Game Setup

  1. Place the game board in the center of the table facing up. Pick a side of the game board you wish to play.
  2. Place the 5 Wheat Field building tiles in a stack in the Market. Shuffle the other Building tiles, take 12 of them randomly, and place these on each open spot in the Market.
    For your first game, we recommend using the Building tiles with the bird.
  3. Shuffle and distribute the Objective cards face down to each player:
    • 2 players: 4 cards each
    • 3 players: 3 cards each
    • 4 players: 2 cards each
  4. Each player chooses one color and places all Worker and House of that color as well as the Victory Point pawn in front of them:
    • 2 players: 5 Workers, 7 Houses
    • 3 players: 4 Workers, 6 Houses
    • 4 players: 3 Workers, 6 Houses
  5. Place your Victory Point pawn on the 0 space on the Score track.
  6. Place the Round token on the 1 space on the Round track.
  7. Place the Resource cubes, the Coin tokens, and the 60 tokens near the board to make up the reserve.
  8. Each player takes 3 Coins and places them in front of themselves in full view.
  9. The First player is chosen randomly. Once the first player has been determined, place the First Player token in front of them.

Note: Certain Objective cards include the Market building dependency symbol, which means that they can only be accomplished if certain Building tiles are available in the market. If an Objective card with this symbol would be impossible to accomplish, discard it and draw another one.

Game setup diagram
Game setup diagram

Gameplay

The game is played in 4 Rounds.

Structure of a Round

Each player in turn, clockwise, starting with the first player, performs one of the following actions:

  1. Gather and Activate
  2. Build a Building

Each of these actions requires a Worker. A Round is over once all players have placed all of their workers.

1. Gather and Activate

On your turn, you may choose to place an unused Worker on the game board. It can only be placed on an empty grass space.

Any spaces already containing a Worker token or a Building tile are not considered to be empty as well as the forest, mountain, and lake spaces.

A worker gathers Resources and can activate Buildings in the 8 adjacent spaces (including diagonals).

Gather Resources

The forest, mountain, and lake spaces allow you to gather Wood Wood, Stone Stone and Fish Fish respectively.

You may gather Resources in any order you choose.

Take resources from the reserve and place them in front of you. When there are no more Resources (or Coin), you cannot gather more.

When a type of terrain extends over more than one space, consider each space separately for determining the number of Resources you gather.

Gather resources example
Gather resources example

Here, your Worker token gathers 2 Fish Fish and 1 Wood Wood.

Activate a Building

If you place a Worker adjacent to one or more Buildings tiles (including diagonally), you may activate them and benefit from their Effects.

If the Building that you want to activate belongs to another player, you must first pay them 1 Coin before applying its Effect. You are never forced to activate a Building tile.

A Building tile may only be activated once per Worker, meaning that you can only benefit from its effect once per activation.

Activate a building example
Activate a building example

This Worker can activate the Wheat Field tile to gain 1 Wheat Wheat. He also gathers 2 Fish Fish and 1 Wood Wood.

Buildings have two types of Effects that can be activated:

  • Gain a Resource Any resource, Coin or Victory point.
  • Exchange resources Any resource or Coin for resources, Any resource, Coin or Victory point.

You can activate the Effects of different Buildings in whatever order you choose.

Resource gaining buildings: Pier and Gold Mine
Resource gaining buildings: Pier and Gold Mine

On the left, the Pier allows you to gain 2 Fish Fish. On the right, the Gold Mine allows you to gain 2 Coin.

Resource exchanging buildings: Shop and Restaurant
Resource exchanging buildings: Shop and Restaurant

Building tile on the left contains a Shop which lets you switch 2 Resource cubes Any resource for 2 different Resource cubes of your choice. On the right, the Restaurant lets you exchange 1 Fish Fish and 1 Wheat Wheat for 4 Victory point.

Example of activating opponent building
Example of activating opponent building

The Worker can first harvest his Wheat field to gain a Wheat Wheat, then pay 1 Coin to the red player to transform this Wheat into 4 Coin thanks to the Bakery. He also gathers 2 Fish Fish and 1 Wood Wood.

The Effects of the Residence and the Cathedral are not activated until the end of the round (see gameplay aid).

2. Build a Building

To build a Building, follow these steps in order:

  1. Place one of your unused Workers onto the Construction Site area (the construction area may hold any number of Workers).
  2. Choose a Building tile from those available in the Market.
  3. To pay for the construction of a building use as many Resource cubes and/or Coins as needed. Place your payment in the reserve.
  4. Place the Building tile on an empty grass space on the game board.
  5. Once the tile has been placed, place one of your House tokens onto the tile to show your ownership.
  6. Move your Victory Point pawn on the Score track up as many spaces as the number of Victory point shown on the Building tile.

If you don’t have enough Resources, Coins or House tokens you cannot build a building.

The Victory point from the Castle and the Watchtower aren’t counted until the end of the game (see gameplay aid).

Example of building a building (Barn)
Example of building a building (Barn)

In order to build the Barn you must spend 4 Wood Wood. After placing it onto the game board, place one of your Houses onto the upper left portion of the tile. Now move your Victory Point pawn up 6 spaces on the Score track.


Additional Actions

In addition to placing a Worker during your turn, you may also at any time complete an Objective card or exchange Coins for Resource cubes.

Complete an Objective card

At the beginning of the game, you receive a certain number of Objective cards that can direct your strategy.

At any time you can complete one of these Objective cards if you fulfill the conditions indicated on it. Announce this completion and reveal the Objective card.

Gain the corresponding Victory point immediately.

There is no penalty if an Objective card is not completed by the end of the game.

Substituting Coins for Resources

At any time during the game, you may exchange 3 Coin for any Resource cube in the reserve.

You may take this action as many times as needed, but only if you immediately spend all of the substituted Resources.

Coins substitution illustration
Coins substitution illustration

End of the Round

Once all of the players have used all of their Workers, the Round is over. Follow these steps in order:

1. Activate the Effects of Special Buildings

The Effects of certain Buildings, (for instance the Residence and the Cathedral), only activate at the end of each Round. Their owners may now activate them for free and benefit from their Effects. The Clock / end of round symbol is to remind you of this type of Effect.

2. Feed the Workers

At the end of each Round, all the players must feed their Workers. Starting with the first player, everyone discards the same amount of food Resource (Fish Fish and/or Wheat Wheat) as Worker.

For each Worker that you cannot feed, lose 3 Victory point. Move your Victory Point pawn back 3 spaces on the Score track for each unfed Worker. It is possible to have negative Victory Points Victory point if you descend below the 0 space.

Feeding workers example
Feeding workers example

You have 5 Workers, 1 Fish Fish and 3 Wheat Wheat. Since you only have 4 total food Resources and 5 Worker, you lose 3 Victory point for the 1 remaining unfed Worker.

3. Prepare for the Next Round

  1. Each player picks up their Workers (the House tokens and the Building tiles stay in place).
  2. Move the Round token up one space.
  3. Pass the First Player token to the next player clockwise.

The player with the First Player token begins the new Round.

The 4th Round is the last Round. Once this Round is completed proceed to the End of the Game section.

Note: In a 3-player game, and only for the 4th Round, pass the First Player token to the player with the fewest Victory point. If there is a tie, pass it to the 1st of the tied players going clockwise from the last player to have the token. If all 3 players are tied, pass the token as normal.


End of the Game & Scoring

Clarifications on the Score Track

If you reach or exceed 60 Victory point, take a 60 token and place it in front of you. You can continue to advance on the Score track.

60 points token illustration
60 points token illustration

Final Scoring

Each player adds the following to the Victory point already gained over the course of the game:

  • The Victory point from the Castle and the Watchtower, as appropriate;
  • 1 Coin for each set of 3 Coin in your possession.

Add these Victory point to your total on the Score track.

The player with the most Victory point is declared victorious. If there is a tie, the tied players share the victory.


Credits

  • Designers: Shun et Aya Taguchi
  • Illustrator: Sabrina Miramon
  • Project Manager: Ludovic Papaïs
  • Editor: Delphine Brennan
  • Reviewer: Xavier Taverne and Alain Wernert
  • Graphic Designer: Mélanie Walryck
  • Translator: Timothy Marcroft