Love Letter
2019
Play clever character cards, outmaneuver opponents, and deliver your letter to become the Princess's confidant.
20
minutes
2 - 6
player(s)
10+
Light
About this board game
Love Letter is a fast card game for 2–6 players, with games lasting about 20 minutes. Players compete to deliver a letter of intent to the Princess and earn her trust as a confidant.
On your turn, play one card and use the special ability of a key person in the Princess’s life. Each character offers a different way to outwit opponents, avoid being caught, and move closer to successfully delivering your letter.
Success depends on choosing when to use each character and how to handle the cards in your hand. Earn a set number of favor tokens to win the game and become the Princess’s trusted confidant.
- Chancellor: Draw two new cards, add them to your hand, then place two cards of your choice on the bottom of the deck.
- Spy: Earn a favor token if you were the only player to play or discard a Spy during the round.
This 2019 edition features new artwork by Citadels artist Andrew Bosley, screen-printed tokens, and two new characters, represented by five cards in total, for games with up to six players. These additions expand the game while preserving its focused card-play experience.
The 2025 edition of Love Letter features Andrew Bosley’s artwork, screen-printed tokens, and the two characters introduced in the 2019 edition. Whether you are carefully using a character’s ability or watching what your opponents may be holding, every card played can affect the race for the Princess’s favor.
Board Game Rules for
Love Letter
Overview
In Love Letter, 2–6 suitors compete to have their missives delivered to the kingdom’s princess, who seeks an ideal partner and confidant for when she assumes the throne.
Contents
- 21 Character Cards
- 6 Reference Cards
- 13 Favor Tokens
- 1 Cloth Bag


- Reference Cards: Give each player a reference card and return any remaining reference cards to the box.
Reference cards list the values, effects, and quantity of each character card type. - Deck Preparation: Shuffle the 21 character cards to create the deck. Place the deck facedown on the table within easy reach of all players.
- Set Aside Cards: Take the top card of the deck and set it aside facedown without looking at it. If you are playing a two-player game, take three more cards and set those aside faceup.
- Starting Hand: Deal each player one card from the deck as their starting hand.
- First Turn: The player who most recently hand-wrote a letter takes the first turn.
Love Letter is played over several game rounds in which you enlist the allies, friends, and family of the Princess to carry a letter of intent to her.
The card in your hand represents the person who currently carries your letter, but this can change during the round as you draw and play cards.
To win a round, you must either have the highest-value card at the end of the round or be the only player left in the round.
Player Turn
Take turns in clockwise order. On your turn:
- Draw one card from the deck.
- Choose and play one of your two cards, resolving its effect.
The played card stays in your play area faceup, and you keep the other card in your hand.
Out of the Round
Some card effects knock you out of the current round; a competing suitor has ensured that your letter cannot be delivered.
When this happens, discard your hand faceup in front of you (without resolving card effects).
Until the next round, you cannot be chosen for card effects, and your turn is skipped. Flip over your reference card to the broken seal side as a reminder.
Played and Discarded Cards
It is important that everyone know which cards have already been played and which cards are left in the deck, so any played or discarded cards must always be visible to everyone.
End of a Round
The round ends in one of two ways: when the deck runs out or when only one player is left in the round.
Deck Runs Out
After any turn, if the deck is empty, all players still in the round reveal and compare the cards in their hands.
- If you have the highest-value card, you win the round and gain one favor token; your letter was successfully delivered to the Princess.
- If there is a tie, all tied players win the round and each gains one token.
One Player Left
If you are the only player still in the round (all other players are out of the round due to card effects), the round immediately ends; you win and gain one favor token.
Starting the Next Round
To start a new round, repeat steps 2–4 of setup (shuffle the character cards, set some aside, and deal each player one card). The player who won the previous round takes the first turn.
If there was a tie in the previous round, randomly decide among the tied players who takes the first turn.
Winning the Game
The game ends when one player has enough favor tokens to win (based on the number of players—see table below). Multiple players can simultaneously win the game.
| Number of Players | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|
| Tokens to Win | 6 | 5 | 4 | 3 | 3 |
Each card features a key person in the Princess’s life. A set of dots on the left side of each card shows how many of that card are in the deck (with yellow indicating what to remove for the classic version, see page 14).
The text on each card is a brief summary of the card’s effect. The following section provides the complete rules for each character.

9. Princess (1 card)

If you either play or discard the Princess for any reason, you are immediately out of the round.
8. Countess (1 card)

The Countess has no effect when played or discarded.
You must play the Countess as the card for your turn if either the King or a Prince is the other card in your hand.
You can still choose to play the Countess as the card for your turn even if you do not have the King or a Prince.
When you play the Countess, do not reveal your other card; the other players will not know if you were forced to play it or chose to play it.
The Countess’s effect does not apply when you draw cards for other effects (Chancellor).
7. King (1 card)

Choose another player and trade hands with that player.
6. Chancellor (2 cards)

Draw two cards from the deck into your hand. Choose and keep one of the three cards now in your hand, and place the other two facedown on the bottom of the deck in any order.
If there is only one card in the deck, draw it and return one card. If there are no cards left, this card is played with no effect.
5. Prince (2 cards)

Choose any player (including yourself). That player discards their hand (without resolving its effect) and draws a new hand.
If the deck is empty, the chosen player draws the facedown set-aside card.
If a player chooses you for the Prince effect, and you are forced to discard the Princess, you are out of the round.
4. Handmaid (2 cards)

Until the start of your next turn, other players cannot choose you for their card effects.
In the rare case that all other players still in the round are “protected” by a Handmaid when you play a card, do the following:
- If that card requires you to choose another player (Guard, Priest, Baron, King), your card is played with no effect.
- If that card requires you to choose any player (Prince), then you must choose yourself for the effect.
3. Baron (2 cards)

Choose another player. You and that player secretly compare your hands. Whoever has the lower-value card is out of the round.
If there is a tie, neither player is out of the round.
2. Priest (2 cards)

Choose another player and secretly look at their hand (without revealing it to anyone else).
1. Guard (6 cards)

Choose another player and name a character other than Guard. If the chosen player has that card in their hand, they are out of the round.
0. Spy (2 cards)

A Spy has no effect when played or discarded.
At the end of the round, if you are the only player still in the round who played or discarded a Spy, you gain one favor token.
This does not count as winning the round; the winner (even if it is you) still gains their token.
Even if you play and/or discard two Spies, you still gain only one token.
Rule Mistakes
Accidental or not, there are many ways in which a player could make a rule mistake, such as dishonesty when chosen for a Guard effect or by not playing the Countess when required.
Players should make sure they understand game rules and always double-check their cards; mistakes like these can strongly disrupt the play experience.
Included in this edition of Love Letter are the rules to play the classic version of the game, though it supports only 2–4 players.
To play the classic version, before setup, return these cards to the bag:
- 1 Guard
- 2 Chancellors
- 2 Spies
All other rules for the game are unchanged.
Setup & Start of Round
- Shuffle the 21 cards. Set one aside facedown (and three more faceup if playing with two players).
- Deal one card to each player. The player who last hand-wrote a letter (or won the previous round) takes the first turn.
Taking A Turn
Draw one card. Play one of your two cards, resolving its effect.
End of Round
The round ends in one of two ways, and the winner gains one favor token:
- If the deck is empty, the highest card wins.
- If all players but one are out of the round, the player still in the round wins.
- Game Design: Seiji Kanai
- Game Development: Justin Kemppainen & Alexandar Ortloff
- Producer: Justin Kemppainen
- Editing: Steven Kimball
- Graphic Design: Samuel R. Shimota
- Character Art: Andrew Bosley
- Art Direction: Samuel R. Shimota
- Publisher: Steven Kimball
- Playtesters: Beth Erikson, Thomas Gallecier, Dan Gerlach, John Hannasch, Monica Helland, Bree Lindsoe, Jasmine Radue, Danielle Robb, Michael Sanfilippo, Sarah Swindle
© 2019 Z-Man Games. Z-Man Games is an ® of Z-Man Games. Love Letter and the Z-Man logo are TMs of Z-Man Games. Fantasy Flight Supply is a TM of Fantasy Flight Games. Actual components may vary from those shown.
1995 County Rd B2 West, Roseville, MN 55113 USA | 651-639-1905 | [email protected]
Overview & Components
Overview
In Love Letter, 2–6 suitors compete to have their missives delivered to the kingdom’s princess, who seeks an ideal partner and confidant for when she assumes the throne.
Contents
- 21 Character Cards
- 6 Reference Cards
- 13 Favor Tokens
- 1 Cloth Bag


Setup
- Reference Cards: Give each player a reference card and return any remaining reference cards to the box.
Reference cards list the values, effects, and quantity of each character card type. - Deck Preparation: Shuffle the 21 character cards to create the deck. Place the deck facedown on the table within easy reach of all players.
- Set Aside Cards: Take the top card of the deck and set it aside facedown without looking at it. If you are playing a two-player game, take three more cards and set those aside faceup.
- Starting Hand: Deal each player one card from the deck as their starting hand.
- First Turn: The player who most recently hand-wrote a letter takes the first turn.
Playing the Game
Love Letter is played over several game rounds in which you enlist the allies, friends, and family of the Princess to carry a letter of intent to her.
The card in your hand represents the person who currently carries your letter, but this can change during the round as you draw and play cards.
To win a round, you must either have the highest-value card at the end of the round or be the only player left in the round.
Player Turn
Take turns in clockwise order. On your turn:
- Draw one card from the deck.
- Choose and play one of your two cards, resolving its effect.
The played card stays in your play area faceup, and you keep the other card in your hand.
Out of the Round
Some card effects knock you out of the current round; a competing suitor has ensured that your letter cannot be delivered.
When this happens, discard your hand faceup in front of you (without resolving card effects).
Until the next round, you cannot be chosen for card effects, and your turn is skipped. Flip over your reference card to the broken seal side as a reminder.
Played and Discarded Cards
It is important that everyone know which cards have already been played and which cards are left in the deck, so any played or discarded cards must always be visible to everyone.
Round End & Winning the Game
End of a Round
The round ends in one of two ways: when the deck runs out or when only one player is left in the round.
Deck Runs Out
After any turn, if the deck is empty, all players still in the round reveal and compare the cards in their hands.
- If you have the highest-value card, you win the round and gain one favor token; your letter was successfully delivered to the Princess.
- If there is a tie, all tied players win the round and each gains one token.
One Player Left
If you are the only player still in the round (all other players are out of the round due to card effects), the round immediately ends; you win and gain one favor token.
Starting the Next Round
To start a new round, repeat steps 2–4 of setup (shuffle the character cards, set some aside, and deal each player one card). The player who won the previous round takes the first turn.
If there was a tie in the previous round, randomly decide among the tied players who takes the first turn.
Winning the Game
The game ends when one player has enough favor tokens to win (based on the number of players—see table below). Multiple players can simultaneously win the game.
| Number of Players | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|
| Tokens to Win | 6 | 5 | 4 | 3 | 3 |
Character Reference & Card Effects
Each card features a key person in the Princess’s life. A set of dots on the left side of each card shows how many of that card are in the deck (with yellow indicating what to remove for the classic version, see page 14).
The text on each card is a brief summary of the card’s effect. The following section provides the complete rules for each character.

9. Princess (1 card)

If you either play or discard the Princess for any reason, you are immediately out of the round.
8. Countess (1 card)

The Countess has no effect when played or discarded.
You must play the Countess as the card for your turn if either the King or a Prince is the other card in your hand.
You can still choose to play the Countess as the card for your turn even if you do not have the King or a Prince.
When you play the Countess, do not reveal your other card; the other players will not know if you were forced to play it or chose to play it.
The Countess’s effect does not apply when you draw cards for other effects (Chancellor).
7. King (1 card)

Choose another player and trade hands with that player.
6. Chancellor (2 cards)

Draw two cards from the deck into your hand. Choose and keep one of the three cards now in your hand, and place the other two facedown on the bottom of the deck in any order.
If there is only one card in the deck, draw it and return one card. If there are no cards left, this card is played with no effect.
5. Prince (2 cards)

Choose any player (including yourself). That player discards their hand (without resolving its effect) and draws a new hand.
If the deck is empty, the chosen player draws the facedown set-aside card.
If a player chooses you for the Prince effect, and you are forced to discard the Princess, you are out of the round.
4. Handmaid (2 cards)

Until the start of your next turn, other players cannot choose you for their card effects.
In the rare case that all other players still in the round are “protected” by a Handmaid when you play a card, do the following:
- If that card requires you to choose another player (Guard, Priest, Baron, King), your card is played with no effect.
- If that card requires you to choose any player (Prince), then you must choose yourself for the effect.
3. Baron (2 cards)

Choose another player. You and that player secretly compare your hands. Whoever has the lower-value card is out of the round.
If there is a tie, neither player is out of the round.
2. Priest (2 cards)

Choose another player and secretly look at their hand (without revealing it to anyone else).
1. Guard (6 cards)

Choose another player and name a character other than Guard. If the chosen player has that card in their hand, they are out of the round.
0. Spy (2 cards)

A Spy has no effect when played or discarded.
At the end of the round, if you are the only player still in the round who played or discarded a Spy, you gain one favor token.
This does not count as winning the round; the winner (even if it is you) still gains their token.
Even if you play and/or discard two Spies, you still gain only one token.
Rule Mistakes
Accidental or not, there are many ways in which a player could make a rule mistake, such as dishonesty when chosen for a Guard effect or by not playing the Countess when required.
Players should make sure they understand game rules and always double-check their cards; mistakes like these can strongly disrupt the play experience.
Classic Version
Included in this edition of Love Letter are the rules to play the classic version of the game, though it supports only 2–4 players.
To play the classic version, before setup, return these cards to the bag:
- 1 Guard
- 2 Chancellors
- 2 Spies
All other rules for the game are unchanged.
Quick Reference
Setup & Start of Round
- Shuffle the 21 cards. Set one aside facedown (and three more faceup if playing with two players).
- Deal one card to each player. The player who last hand-wrote a letter (or won the previous round) takes the first turn.
Taking A Turn
Draw one card. Play one of your two cards, resolving its effect.
End of Round
The round ends in one of two ways, and the winner gains one favor token:
- If the deck is empty, the highest card wins.
- If all players but one are out of the round, the player still in the round wins.
Credits
- Game Design: Seiji Kanai
- Game Development: Justin Kemppainen & Alexandar Ortloff
- Producer: Justin Kemppainen
- Editing: Steven Kimball
- Graphic Design: Samuel R. Shimota
- Character Art: Andrew Bosley
- Art Direction: Samuel R. Shimota
- Publisher: Steven Kimball
- Playtesters: Beth Erikson, Thomas Gallecier, Dan Gerlach, John Hannasch, Monica Helland, Bree Lindsoe, Jasmine Radue, Danielle Robb, Michael Sanfilippo, Sarah Swindle
© 2019 Z-Man Games. Z-Man Games is an ® of Z-Man Games. Love Letter and the Z-Man logo are TMs of Z-Man Games. Fantasy Flight Supply is a TM of Fantasy Flight Games. Actual components may vary from those shown.
1995 County Rd B2 West, Roseville, MN 55113 USA | 651-639-1905 | [email protected]