Mansions of Madness: Forbidden Alchemy
2011
Investigate abandoned hospitals, secret laboratories, and forgotten cellars with new investigators, cards, monsters, and three dangerous scenarios.
180
minutes
2 - 5
player(s)
13+
Medium Heavy
About this expansion
Mansions of Madness: Forbidden Alchemy is an expansion for 2–5 players, with an approximately 180-minute play time, that adds investigators, cards, components, and three new scenarios to the Mansions of Madness base game.
Inside abandoned hospitals, secret laboratories, and forgotten cellars, scientists are conducting depraved experiments that threaten to drag humanity to the brink of the abyss. A small group of investigators must discover the truth and put an end to these plots before it is too late.
The expansion introduces four new investigators, two monster types, and nearly 250 new cards. New Trauma, Mythos, and Combat cards can be used in any story, while additional rooms, items, clues, locks, obstacles, and other components support the three included scenarios.
- Return of the Reanimator: Enter a vermin-infested manor and search for Doctor Herbert West, an allegedly insane scientist known for legendary reanimation experiments.
- Yellow Matter: Investigate grim research involving strange extraterrestrial beings and question who is the experimenter and who is the subject.
- Lost in Time and Space: Travel to the mid-nineteenth century or the mid-twenty-first century while searching for the truth behind a strange, dangerous device.
With six detailed map tiles and 40 tokens and markers, Forbidden Alchemy expands the setting with new locations, discoveries, threats, and story possibilities. Its time-travel scenario takes the Mansions of Madness experience in a mind-bending new direction.
The revised printing, scheduled for release in May 2012, includes corrected cards and map set-ups for all three scenarios.
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