Boardgames

Medieval Academy: Expansion «Gallantry» and «Magic»

Expand Medieval Academy with Gallantry bonuses or Magic movement across the boards.

30
minutes

2 - 5
player(s)

Medium Light

Medieval Academy: Expansion «Gallantry» and «Magic» board game cover

About this expansion

Medieval Academy: Expansion «Gallantry» and «Magic» is an expansion for 2–5 players that adds two alternative board variants to the game, with a playing time of 30 minutes. The base Medieval Academy game is required, and all basic rules remain in effect unless changed by this expansion.

The expansion consists of a single double-sided board. One side presents Gallantry, while the other introduces Magic. You may use as many of the available variants at the same time as you wish.

On the Gallantry board, squires choose bonuses in disc order. Each squire selects and applies one or two bonuses, then places their disc on the chosen bonuses so those rewards become unavailable to the other squires. In games with fewer than four squires, only the first- and second-ranked squires earn bonuses.

The Magic board offers a different way to advance. Squires do not directly gain Chivalry points there; instead, the board lets them move their own discs forward on any board. Magic is scored on turns 2 and 5, after Gallantry scoring, and only the first three ranked squires earn bonuses—or the first two in a three-player game.

  • The number of spaces moved depends on a squire’s position on the Magic board.
  • Movement may be divided between one or several boards.
  • Movement resolves from the third-ranked squire to the second, then the first.

At the end of turn 2, after scoring, all discs return to space 0 on the Magic board. With its contested Gallantry bonuses and flexible Magic movement, Medieval Academy’s expansion adds new timing and positioning decisions to the base game.