Boardgames

Merchants Cove: Backer-built Rogue Pack

Add five backer-created Rogue cards, from Genies to Automatons, plus three blanks, to change Docking, scoring, Goods prices, and abilities.

90
minutes

1 - 4
player(s)

Medium Heavy

Merchants Cove: Backer-built Rogue Pack board game cover

About this expansion

Merchants Cove: Backer-built Rogue Pack is a set of additional Rogue cards for the 1–4-player Merchants Cove experience, with a listed play time of 90 minutes. Released in 2021, this Kickstarter-included pack contains five new Rogue cards created from backer comments, along with three blank cards.

These Rogues may be placed on Boats during setup, introducing effects that trigger when a Boat containing one or more Rogues Docks. The pack has not been fully playtested or balanced, making it an experimental addition for groups that want to try new possibilities.

  • Genies: Move a matching small Good to your Sale Shelf, or have all other players draw a Corruption card.
  • Vigilantes: Return 1 Rogue from the Lair to the Adventurer bag when the Boat Docks.
  • Revolutionaries: Reverse the Final Scoring values of Corruption and Faction Icons.
  • Superbackers: Increase the base Gold price of Goods sold at a Dock by 1 for each Rogue there.
  • Automatons: Let players optionally draw Corruption to activate Staff Abilities without hiring townsfolk.

Each Rogue has a specified distribution between the Adventurer bag and the Lair, shaping how often it can appear. Genies, Vigilantes, Revolutionaries, Superbackers, and Automatons each affect a different part of play, from Goods and Gold to Corruption, Final Scoring, and Staff boards.

With its blank cards and backer-built designs, Merchants Cove: Backer-built Rogue Pack offers a flexible way to explore unconventional Rogue effects while keeping its experimental status in view.