Boardgames

Mythic Mischief Vol. II

Lead Gargoyles, Gnomes, Werewolves, or Fairies through a hedge maze to score Mischief Points without getting caught.

90
minutes

1 - 4
player(s)

Medium

Mythic Mischief Vol. II board game cover

About this board game

Mythic Mischief Vol. II is a standalone game for 1–4 players, with play sessions lasting about 90 minutes. Players take on the roles of Mythic Manor students competing to get rival students caught by the Groundskeeper while avoiding capture themselves.

Choose from four distinct factions: the Gargoyles, Gnomes, Werewolves, or Fairies. Each faction has its own unique set of abilities for moving around the board, pushing other factions into the Groundskeeper’s path, and changing the route through the hedge maze by moving hedge walls.

The hedge maze is also home to powerful Tomes. Collecting these Tomes lets players upgrade their faction’s abilities throughout the game, creating new opportunities as the competition unfolds. Movement, positioning, and timing all matter as you try to cause mischief without becoming the next target.

  • Play as one of four Mythic Manor factions.
  • Use faction-specific abilities to move yourself and other factions.
  • Alter the Groundskeeper’s course by moving hedge walls.
  • Collect Tomes to upgrade your faction’s abilities.

The winner is the first Team to score 10 Mischief Points. If no Team reaches that total first, victory goes to the Team with the most points when the Groundskeeper finishes returning all of the Tomes after lunch.

With asymmetric factions, a shifting hedge maze, and a race for Mischief Points, Mythic Mischief Vol. II challenges players to turn the Groundskeeper’s movements to their advantage while staying out of trouble.