Boardgames

Noble Treachery: The Last Alliance

Build support among five noble houses, risk shifting alliances, and outmaneuver rivals in a fast-changing card and dice struggle for the throne.

45
minutes

4 - 6
player(s)

Medium

Noble Treachery: The Last Alliance board game cover

About this board game

Noble Treachery: The Last Alliance is a card and dice game for 4 to 6 players, played in approximately 45 minutes, where shifting alliances and calculated risks determine who claims the throne.

The king of the Kingdom of Black Rose has died without an heir, leaving the five great noble houses to choose a successor. To win, players must form an alliance with each house before their rivals can do the same.

Every card combines a power with an ability influenced by the value of the die matching its color. The dice affect the cards, while the cards can also change the dice, creating an ever-changing tactical puzzle. Plans may shift quickly as opponents interfere, forcing players to adapt and keep alternative strategies ready.

  • Form and challenge political alliances with the noble houses.
  • Use war, diplomacy, poison, and other disruptive effects to hinder rivals.
  • Call on armies, knights, nobles, clerics, spies, castles, witches, thieves, and mages.
  • React to changing dice values and card abilities as the contest develops.

Players can risk their tenuous alliances in the chaos of war or use the treachery of diplomacy to pursue new support. The game is designed as a casual experience for players who enjoy changing strategy on the fly, with close finishes, shocking reversals, and comeback victories.

In Noble Treachery, friendship offers no protection from a well-timed betrayal. Gather the support of all five noble houses, become King or Queen of Black Rose, and prove that you are the most cunning player at the table.