Onirim (Second Edition): Sphinx, Diver and Confusion Promo Cards
2014
Add the Sphinx, Diver, and Confusion cards, plus additional nightmares, to bring new effects to Onirim (Second Edition).
1 - 2
player(s)
Medium
About this expansion
Onirim (Second Edition): Sphinx, Diver and Confusion Promo Cards is a 2014 promo for 1–2 players that adds three new dream cards and additional nightmare cards.
Each of the new dream cards introduces a distinct effect involving the deck or your current hand. Together, the Sphinx, Diver, and Confusion cards add more ways to manage cards while playing with the additional nightmares.
- Sphinx: Guess a symbol or a colour in the bottom five cards. Put one card on top of the deck and return the other cards to the bottom.
- Diver: Reveal cards from the bottom of the deck until you face a nightmare card, or choose to put the last revealed card on top of the deck.
- Confusion: Put your current hand at the bottom of the deck and draw a new hand.
The Sphinx focuses on identifying a symbol or colour among the bottom five cards before rearranging them. The Diver lets you continue revealing from the bottom of the deck, with a nightmare card ending the reveal unless you choose to place the last revealed card on top.
Confusion changes your available cards completely by sending your current hand to the bottom of the deck and replacing it with a new hand. This promo gives Onirim (Second Edition) three additional dream-card effects and more nightmare cards in one compact addition.
For players looking to use the Sphinx, Diver, and Confusion cards, this promo brings new card interactions to the game without changing its 1–2 player format.