Boardgames

Plan Orange: Pacific War 1932-1935

Use the Empire of the Sun CDG engine to explore a hypothetical U.S.-Japan war in the early 1930s.

480
minutes

1 - 2
player(s)

Medium Heavy

Plan Orange: Pacific War 1932-1935 board game cover

About this board game

Plan Orange: Pacific War 1932-1935 is a strategic-level board wargame for 1-2 players, with an approximate play time of 480 minutes. Published by RBM Studio inside C3I Magazine Nr29, it is a complete standalone game using the Empire of the Sun CDG engine from GMT Games.

The game explores a hypothetical conflict between the United States and the Empire of Japan in the early 1930s. Its scenario is based on the United States Orange plans for responding to anticipated Japanese aggression in the Western Pacific, presenting a “what if” war set years before the conflict that actually occurred in 1941.

This is a Pacific War game from the era when battleships remained the dominant capital ships, while aircraft carriers were beginning to emerge. The design reflects that transitional period, before carriers became the capital ships that would dominate the real war nine years later.

Plan Orange: Pacific War 1932-1935 provides the materials needed to stage the campaign in one package:

  • A full-sized game map
  • 48 cards
  • Mounted counters
  • The game rules

Combining a strategic view of the Pacific with the Empire of the Sun CDG engine, Plan Orange offers a focused examination of an alternate early-1930s war between the United States and Japan. Its historical setting highlights a moment when battleship doctrine still shaped naval power and carrier warfare was only beginning to change the future of the Pacific.