The Battle of Corinth: Standoff at the Tennessee, October 3-4, 1862
1981
Command Union or Confederate forces in a detailed 240-minute simulation of Corinth, where leadership, firepower, and terrain shape every decision.
240
minutes
1 - 2
player(s)
12+
Medium Heavy
About this board game
The Battle of Corinth: Standoff at the Tennessee, October 3-4, 1862 is a two-player Civil War battle simulation for a 240-minute game, with rules that can also support solitaire play. Each game turn represents 30 minutes of real time, while each hex covers approximately 135 yards.
Set near Corinth, Mississippi, the game recreates the October 3-4 battle for a town linking the Mobile and Ohio and Memphis and Charleston railroads. Union forces had captured Corinth after Shiloh, and Confederate General Earl Van Dorn was ordered to keep them occupied while General Braxton Bragg advanced into Kentucky.
Van Dorn brought roughly 20,000 men against an approximately equal number of Federals under General William S. Rosecrans. After a circuitous march in blazing Indian Summer heat, the Confederates attacked and managed to seize part of the town. Vicious fighting continued for two days before emplaced Union guns and Rosecrans’ fresh troops forced a Confederate withdrawal.
The standard Great Battles of the American Civil War rules cover the battlefield fundamentals, including:
- Melee attacks and small-arms fire
- Artillery fire and cavalry charges
- The effects of leadership
- Battle-specific rules for Corinth’s unique circumstances
Each game in the series combines these shared rules with a 16-page booklet of exclusive rules and an historical article about the battle. The game includes 400 counters and one 22″ x 34″ map, with each strength point representing 100 men or one gun.
As Volume 6 of the series, The Battle of Corinth presents a tense contest between Confederate offensive momentum and Union defensive power. It was published with Jackson at the Crossroads: Cross Keys & Port Republic, June 8-9, 1862.