The Rising Sun: Command at Sea Volume I
1994
Command WWII naval engagements across the Pacific with accurate rules, 50+ scenarios, ship counters, aircraft, and a quick-start guide.
150
minutes
2 - 12
player(s)
12+
Heavy
About this board game
The Rising Sun: Command at Sea Volume I is a World War II naval warfare game for 2–12 players, with a listed play time of 150 minutes, covering the Pacific from 1941 to 1943.
Designed for miniatures enthusiasts and cardboard wargamers, the Command at Sea system emphasizes technical and historical accuracy within a streamlined rules structure. The result is a detailed naval combat experience intended to keep the action fast-paced and fun.
This boxed set includes the 3rd Edition Basic Rulebook, perforated for three-ring binders, together with the 2nd Edition Ship Data Annex. A 3rd Edition Scenario Book provides more than 50 scenarios, offering a broad range of engagements across different scales and situations.
- Small ship actions for focused naval encounters
- Carrier-versus-carrier attacks
- Midnight battleship encounters at Guadalcanal
The game also contains 140 ship counters measuring 1/2 by 1 inch, plus more than 280 aircraft counters and markers. These components support the varied scenarios while keeping the game firmly centered on Pacific naval warfare.
A jump-start book helps new players get up and playing in less than half an hour. Whether you enjoy technically minded historical games or want a wide selection of World War II naval scenarios, The Rising Sun: Command at Sea Volume I presents a substantial starting point for the series.
Originally released in 1994, this first volume combines a comprehensive rules package, historical subject matter, and a large collection of scenarios in one boxed set.