Twixt
1962
Place pegs, build links, and connect your sides in this elegant abstract connection game with a clever first-move swap.
30
minutes
2 - 4
player(s)
12+
Medium
About this board game
Twixt is an abstract connection game for 2–4 players, with a typical play time of 30 minutes. Invented by Alex Randolph and first released in 1962, it challenges players to create a continuous path between their two opposite sides of the board.
The game uses a 24×24 pegboard, usually without its corner holes. Each player has a color, matching pegs, and links, while opposite board edges are marked for each side. Players alternate turns, placing one peg and then adding or rearranging their own links.
- Place pegs in vacant holes, subject to the board’s placement restrictions.
- Link same-color pegs positioned at opposite corners of a 3×2 or 2×3 rectangle.
- Build several links in one turn, provided they do not cross existing links.
- Remove and reposition your own links whenever doing so remains legal.
A player wins by forming an uninterrupted chain of links connecting their two marked sides. Because links cannot cross, every placement can influence the available routes for both players, creating a distinctive battle of positioning and foresight rather than a conventional capture-based contest.
After the first peg is placed, the pie rule gives the opponent the option to swap sides. This helps reduce the advantage of moving first and adds an important decision at the opening of every game. With its physical peg-and-link system and clear connection objective, Twixt offers a focused strategic experience related to games such as Hex, Havannah, and The Game of Y.