Warzone (Second Edition)
1998
Command units with streamlined armor saves and alternating movement in this flexible, squad-focused sci-fi wargame for 2–8 players.
240
minutes
2 - 8
player(s)
12+
Medium
About this board game
Warzone (Second Edition) is a squad-based sci-fi wargame for 2–8 players, released in 1998, with an approximate play time of 240 minutes. It refines the original Warzone while preserving its flexible feel and distinctive approach to unit movement.
The game uses familiar wargame foundations, including a standard setup, army lists, unit actions, and statistics. Its major mechanical departures are a one-shot, one-armor save system and flexible movement that lets players alternate between their armies instead of moving every unit from one army at a time.
This structure gives Warzone (Second Edition) a different rhythm from systems built around separate hit, wound, and armor-save rolls. Rather than following the multi-step sequence associated with games such as Warhammer 40,000, it focuses on a more direct resolution approach while retaining the squad-based format.
- Designed for 2–8 players
- Approximately 240 minutes of play time
- Squad-based gameplay with unit actions and army lists
- One-shot, one-armor save mechanics
- Alternating movement between armies
The second edition is also notable for its presentation. Its worldview section is known for particularly purple prose, while its artwork draws on material accumulated from the Mutant Chronicles universe. At the same time, the squads and characters have a deliberately generic feel.
For players interested in the evolution of sci-fi tabletop wargames, Warzone (Second Edition) offers a recognizable rules framework with several clear departures from the period’s standard conventions. It reimplements Warzone and emphasizes flexible, alternating play over moving an entire army at once.