Werewolf
1986
A secret-role social game of night-time attacks, daytime accusations, and tense votes for 8–24 players.
60
minutes
8 - 24
player(s)
8+
Light
About this board game
Werewolf is a social game for 8–24 players that takes about 60 minutes, in which a small town must identify hidden Werewolves before they take control.
Each player secretly receives a role: Werewolf, Villager, or Seer, a special kind of Villager. A Moderator controls the flow of the game, guiding the group through its alternating night and day phases.
During the night, the Werewolves secretly choose a Villager to kill. If the Seer is still alive, the Seer also asks whether another player is a Werewolf. This private information can help the Villagers, but the Seer must use it carefully.
When day arrives, the Villager killed during the night is revealed and leaves the game. The remaining Villagers then discuss their suspicions and vote on the player they believe is a Werewolf. The chosen player reveals their role and is also out of the game.
- Werewolves: secretly eliminate Villagers at night.
- Villagers: work to identify and vote out every Werewolf.
- Seer: investigates whether another player is a Werewolf, if still alive.
- Moderator: controls the sequence of play.
The Werewolves win when their number equals the number of Villagers. The Villagers win when they have killed all the Werewolves, creating a constant struggle between secrecy, deduction, and suspicion.
Werewolf requires no equipment to play and can accommodate almost any large group. Its hidden roles, changing information, and public votes make every day phase a fresh test of trust and judgment.