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Board Game Rules
  • Board Games
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    • Action & Fighting
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  • Mechanics
    • Actions
    • Area Majority / Influence
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    • Combat Resolution
    • Cooperative Game
    • Deck, Bag, and Pool Building
    • Dexterity & Performance
    • Dice Rolling
    • Drafting
    • Dynamic Turn Order
    • Engine Building
    • Hand Management
    • Hidden Information
    • Market, Bidding and Trading
    • Modular
    • Movement
    • Narrative
    • Negotiation and voting
    • Network and Route Building
    • Pencil
    • Player Powers
    • Race
    • Simulation
    • Solo / Solitaire Game
    • Voting
    • Worker Placement
  • Collaborators
    • Illustrators
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Board Game Rules
  • Board Games
  • Expansions
  • Thematics
  • Mechanics
  • Collaborators
    • Illustrators
    • Designers
    • Publishers

Board games
designed by
Kerry Breitenstein

Games (1)

Zombies!!! board game cover

Zombies!!!

2001

Roll, fight, and outlast the undead to claim victory.

90
minutes

Medium Light

View game

Expansions (5)

Zombies!!! 3.5:  Not Dead Yet board game cover

Zombies!!! 3.5: Not Dead Yet

2003

Customize your event-card experience across the Zombies!!! series

60
minutes

Medium Light

View game

Zombies!!! 5: School’s Out Forever board game cover

Zombies!!! 5: School’s Out Forever

2006

A survival-focused school expansion where weaponry replaces the usual curriculum.

90
minutes

Medium Light

View game

Zombies!!! 8: Jailbreak board game cover

Zombies!!! 8: Jailbreak

2009

Break out of the mental ward before the zombies—and inmates—get worse.

120
minutes

Medium

View game

Zombies!!! 7: Send in the Clowns board game cover

Zombies!!! 7: Send in the Clowns

2008

Face a hungry carnival of zombie clowns before they make you their snack.

120
minutes

Medium

View game

Zombies!!! 9: Ashes to Ashes board game cover

Zombies!!! 9: Ashes to Ashes

2010

Explore the cemetery, face zombie kids, and investigate the crematorium.

120
minutes

Medium Light

View game

Boardgames

Thematics

  • Action & Fighting
  • Adventure & Exploration
  • Animals
  • Card Game
  • Cognitive
  • Dice
  • Economic & Industry
  • Education
  • Fantasy & Mythology
  • History & Civilization
  • Media & Pop Culture
  • Miniatures
  • Miscellaneous
  • Party Game
  • Science Fiction
  • Wargame

Mechanics

  • Actions
  • Area Majority / Influence
  • Collections
  • Combat Resolution
  • Cooperative Game
  • Deck, Bag, and Pool Building
  • Dexterity & Performance
  • Dice Rolling
  • Drafting
  • Dynamic Turn Order
  • Engine Building
  • Hand Management
  • Hidden Information
  • Market, Bidding and Trading
  • Modular
  • Movement
  • Narrative
  • Negotiation and voting
  • Network and Route Building
  • Pencil
  • Player Powers
  • Race
  • Simulation
  • Solo / Solitaire Game
  • Voting
  • Worker Placement

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