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Board Game Rules
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Board Game Rules
  • Board Games
  • Expansions
  • Thematics
  • Mechanics
  • Collaborators
    • Illustrators
    • Designers
    • Publishers

Board games
designed by
Robert J. Simpson

Expansions (8)

Supremacy: Mega Map board game cover

Supremacy: Mega Map

1991

Expand the superpower struggle with a vast map and deeper strategic rules.

360
minutes

Medium

View expansion

Supremacy: Resource Deck Two board game cover

Supremacy: Resource Deck Two

1987

Add a new layer of resource variety to Supremacy

340
minutes

Medium

View expansion

Supremacy: Fortuna board game cover

Supremacy: Fortuna

1989

Navigate market rumours and disasters with 164 Fortuna cards.

360
minutes

Medium

View expansion

Supremacy: Neutron Bombs and Killer Satellites board game cover

Supremacy: Neutron Bombs and Killer Satellites

1988

Add neutron bombs and killer satellites to the struggle for territory.

120
minutes

Medium

View expansion

Supremacy: Warlords and Pirates of the Neutral Zones board game cover

Supremacy: Warlords and Pirates of the Neutral Zones

1987

Give unoccupied countries a fighting chance and superpowers a weapons market.

10
minutes

Medium

View expansion

Supremacy: The Middle Powers board game cover

Supremacy: The Middle Powers

1988

Add two challenging superpowers and reshape the global balance.

120
minutes

Medium

View expansion

Supremacy: Mega Supremacy – Challenge of the New World Order board game cover

Supremacy: Mega Supremacy – Challenge of the New World Order

1991

A 186-page rules and strategy expansion for the Mega Map

360
minutes

Medium Heavy

View expansion

Supremacy: Main Battle Tanks board game cover

Supremacy: Main Battle Tanks

1990

Deploy, build, and capture tanks in a high-stakes superpower expansion.

360
minutes

Medium

View expansion

Board Game Rules

Boardgames

Thematics

  • Action & Fighting
  • Adventure & Exploration
  • Animals
  • Card Game
  • Cognitive
  • Dice
  • Economic & Industry
  • Education
  • Fantasy & Mythology
  • History & Civilization
  • Media & Pop Culture
  • Miniatures
  • Miscellaneous
  • Party Game
  • Science Fiction
  • Wargame

Mechanics

  • Actions
  • Area Majority / Influence
  • Collections
  • Combat Resolution
  • Cooperative Game
  • Deck, Bag, and Pool Building
  • Dexterity & Performance
  • Dice Rolling
  • Drafting
  • Dynamic Turn Order
  • Engine Building
  • Hand Management
  • Hidden Information
  • Market, Bidding and Trading
  • Modular
  • Movement
  • Narrative
  • Negotiation and voting
  • Network and Route Building
  • Pencil
  • Player Powers
  • Race
  • Simulation
  • Solo / Solitaire Game
  • Voting
  • Worker Placement

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