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Board Game Rules
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    • Actions
    • Area Majority / Influence
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    • Combat Resolution
    • Cooperative Game
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    • Dexterity & Performance
    • Dice Rolling
    • Drafting
    • Dynamic Turn Order
    • Engine Building
    • Hand Management
    • Hidden Information
    • Market, Bidding and Trading
    • Modular
    • Movement
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Board Game Rules
  • Board Games
  • Expansions
  • Thematics
  • Mechanics
  • Collaborators
    • Illustrators
    • Designers
    • Publishers

Board games
designed by
Wes Erni

Games (5)

Mound Builders board game cover

Mound Builders

2014

Build a vast culture before rival powers and Spain force your empire back.

60
minutes

Medium

View game

Global War: World War II Worldwide 1939-1945 board game cover

Global War: World War II Worldwide 1939-1945

2023

Command a three-hour solitaire campaign across every theater of World War II.

180
minutes

Medium Heavy

View game

Absolute Victory: World Conflict 1939-1945 board game cover

Absolute Victory: World Conflict 1939-1945

2017

Command a global World War II conflict shaped by war and political upheaval.

1200
minutes

Heavy

View game

The First Jihad: The Rise of Islam 632-750 board game cover

The First Jihad: The Rise of Islam 632-750

2020

Defend a host of nations against the rise of the Muslim Caliphate.

120
minutes

Medium Heavy

View game

Swing States 2012 board game cover

Swing States 2012

2012

Navigate money, momentum, debates, and scandals in a solo presidential campaign.

40
minutes

Medium

View game

Boardgames

Thematics

  • Action & Fighting
  • Adventure & Exploration
  • Animals
  • Card Game
  • Cognitive
  • Dice
  • Economic & Industry
  • Education
  • Fantasy & Mythology
  • History & Civilization
  • Media & Pop Culture
  • Miniatures
  • Miscellaneous
  • Party Game
  • Science Fiction
  • Wargame

Mechanics

  • Actions
  • Area Majority / Influence
  • Collections
  • Combat Resolution
  • Cooperative Game
  • Deck, Bag, and Pool Building
  • Dexterity & Performance
  • Dice Rolling
  • Drafting
  • Dynamic Turn Order
  • Engine Building
  • Hand Management
  • Hidden Information
  • Market, Bidding and Trading
  • Modular
  • Movement
  • Narrative
  • Negotiation and voting
  • Network and Route Building
  • Pencil
  • Player Powers
  • Race
  • Simulation
  • Solo / Solitaire Game
  • Voting
  • Worker Placement

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