Killer Bunnies and the Quest for the Magic Carrot: RED Booster
2002
Add Red Bunnies, wild weapons, and a brand-new market.
90
minutes
Medium
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2002
Add Red Bunnies, wild weapons, and a brand-new market.
90
minutes
Medium
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2003
Add 55 cards, a clear d20, and new ways to chase the Magic Carrot.
90
minutes
Medium
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2003
Add 55 cards and six Pawns for wilder strategies and twisted ways to win.
90
minutes
Medium
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2003
Add Zodiac-themed chaos, new bunnies, and a twelve-sided die to your set.
90
minutes
Medium
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2005
Add white-themed cards, dice-driven dangers, and fresh bunny-saving tactics.
90
minutes
Medium
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2005
Add Super Bunnies, strange weapons, and wild new ways to survive.
90
minutes
Medium
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2005
Add a rosy 55-card booster, special marker, pawn, and twelve-sided die.
90
minutes
Medium
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2006
Add 55 unpredictable cards, chips, and new bunny-themed twists to the quest.
90
minutes
Medium
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2007
The final, double-sized booster deck adds 110 cards to the carrot quest.
90
minutes
Medium
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2010
Add 55 bizarre, playful cards to your Killer Bunnies collection.
90
minutes
Medium
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