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Board Game Rules

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Board Game Rules
  • Board Games
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  • Thematics
    • Action & Fighting
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    • History & Civilization
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    • Miniatures
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  • Mechanics
    • Actions
    • Area Majority / Influence
    • Collections
    • Combat Resolution
    • Cooperative Game
    • Deck, Bag, and Pool Building
    • Dexterity & Performance
    • Dice Rolling
    • Drafting
    • Dynamic Turn Order
    • Engine Building
    • Hand Management
    • Hidden Information
    • Market, Bidding and Trading
    • Modular
    • Movement
    • Narrative
    • Negotiation and voting
    • Network and Route Building
    • Pencil
    • Player Powers
    • Race
    • Simulation
    • Solo / Solitaire Game
    • Voting
    • Worker Placement
  • Collaborators
    • Illustrators
    • Designers
    • Publishers
Board Game Rules
  • Board Games
  • Expansions
  • Thematics
  • Mechanics
  • Collaborators
    • Illustrators
    • Designers
    • Publishers

Board games illustrated by Shane Tyree

Games

Apocrypha Adventure Card Game: Box One – The World board game cover

Apocrypha Adventure Card Game: Box One – The World

2017

60
minutes

Medium Heavy

View game

Arkham Horror: Lovecraft Letter board game cover

Arkham Horror: Lovecraft Letter

2025

20
minutes

Light

View game

Pairs board game cover

Pairs

2014

15
minutes

Light

View game

Spirit Island board game cover

Spirit Island

2017

Unite powerful spirits to drive colonial Invaders from your island home.

120
minutes

Heavy

View game

Thunderstone Advance: Towers of Ruin board game cover

Thunderstone Advance: Towers of Ruin

2012

Build your party, brave the dungeons, and defeat the Thunderstone Bearers.

45
minutes

Medium

View game

Expansions

Spirit Island: Branch & Claw board game cover

Spirit Island: Branch & Claw

2017

Expand every turn with new Spirits, tokens, Events, and challenges.

120
minutes

Heavy

View game

Boardgames

Thematics

  • Action & Fighting
  • Adventure & Exploration
  • Animals
  • Card Game
  • Cognitive
  • Dice
  • Economic & Industry
  • Education
  • Fantasy & Mythology
  • History & Civilization
  • Media & Pop Culture
  • Miniatures
  • Miscellaneous
  • Party Game
  • Science Fiction
  • Wargame

Mechanics

  • Actions
  • Area Majority / Influence
  • Collections
  • Combat Resolution
  • Cooperative Game
  • Deck, Bag, and Pool Building
  • Dexterity & Performance
  • Dice Rolling
  • Drafting
  • Dynamic Turn Order
  • Engine Building
  • Hand Management
  • Hidden Information
  • Market, Bidding and Trading
  • Modular
  • Movement
  • Narrative
  • Negotiation and voting
  • Network and Route Building
  • Pencil
  • Player Powers
  • Race
  • Simulation
  • Solo / Solitaire Game
  • Voting
  • Worker Placement

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