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Board Game Rules

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Board Game Rules
  • Board Games
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  • Mechanics
    • Actions
    • Area Majority / Influence
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    • Combat Resolution
    • Cooperative Game
    • Deck, Bag, and Pool Building
    • Dexterity & Performance
    • Dice Rolling
    • Drafting
    • Dynamic Turn Order
    • Engine Building
    • Hand Management
    • Hidden Information
    • Market, Bidding and Trading
    • Modular
    • Movement
    • Narrative
    • Negotiation and voting
    • Network and Route Building
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    • Solo / Solitaire Game
    • Voting
    • Worker Placement
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Board Game Rules
  • Board Games
  • Expansions
  • Thematics
  • Mechanics
  • Collaborators
    • Illustrators
    • Designers
    • Publishers

Board games illustrated by Thomas Vuarchex

Games

Around the World in 80 Days board game cover

Around the World in 80 Days

2016

60
minutes

Medium Light

View game

Jungle Speed board game cover

Jungle Speed

1997

10
minutes

Light

View game

Mafia de Cuba board game cover

Mafia de Cuba

2015

Dive into the thrilling world of mafia, deceit, and hidden diamonds!

20
minutes

Light

View game

Nicht die Bohne! board game cover

Nicht die Bohne!

1999

45
minutes

Light

View game

Skull board game cover

Skull

2011

Read the table, outbid rivals, and bluff your way to victory.

45
minutes

Light

View game

The Werewolves of Miller’s Hollow: Best Of board game cover

The Werewolves of Miller’s Hollow: Best Of

2017

30
minutes

Medium Light

View game

Twin It! board game cover

Twin It!

2017

10
minutes

Light

View game

Boardgames

Thematics

  • Action & Fighting
  • Adventure & Exploration
  • Animals
  • Card Game
  • Cognitive
  • Dice
  • Economic & Industry
  • Education
  • Fantasy & Mythology
  • History & Civilization
  • Media & Pop Culture
  • Miniatures
  • Miscellaneous
  • Party Game
  • Science Fiction
  • Wargame

Mechanics

  • Actions
  • Area Majority / Influence
  • Collections
  • Combat Resolution
  • Cooperative Game
  • Deck, Bag, and Pool Building
  • Dexterity & Performance
  • Dice Rolling
  • Drafting
  • Dynamic Turn Order
  • Engine Building
  • Hand Management
  • Hidden Information
  • Market, Bidding and Trading
  • Modular
  • Movement
  • Narrative
  • Negotiation and voting
  • Network and Route Building
  • Pencil
  • Player Powers
  • Race
  • Simulation
  • Solo / Solitaire Game
  • Voting
  • Worker Placement

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