Boardgames

Unmatched: Little Red Riding Hood vs. Beowulf

Unmatched is a unique miniature fighting game where you step into the shoes of Little Red Riding Hood or Beowulf. With clever card-combo mechanics and tactical movement, each game promises a thrilling and unique experience.

20
minutes

2 - 2
player(s)

Medium Light

About the game

Unmatched: Little Red Riding Hood vs. Beowulf is an exciting and immersive board game that plunges you into the world of fairy tales and epic poetry. The game takes you on a thrilling journey where the innocent Little Red Riding Hood crosses paths with the legendary hero Beowulf. The game’s setting is a fantastical landscape that combines the dark, foreboding woods of the fairy tale with the harsh, battle-scarred lands of the epic poem.

The core mechanics of the game are based on a combination of tactical movement and combat. Players maneuver their characters around the game board, seeking strategic advantage and setting up opportunities for attack. The game uses a simple yet deep card system that gives each character unique abilities and tactics. The cards dictate the characters’ actions, including movement, attack, defense, and special abilities. These are played in response to your opponent’s moves, creating a dynamic and suspenseful game experience.

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Setup and rules summary

Game components Unboxing the fun!

In the game ‘Unmatched: Little Red Riding Hood vs. Beowulf’, there are several key components. Each plays a crucial role in the gameplay and contributes to the overall strategies and outcomes of the game.

1. Hero Deck:

Each player has their own unique Hero Deck. These decks contain the various actions, maneuvers, and special abilities that each character has. Players draw from this deck to strategize and plan their moves during their turn.

2. Hero Figures:

There are two hero figures in the game, representing Little Red Riding Hood and Beowulf. These figures are used to move around the game board, engage in combat, and essentially represent the players in the game.

3. Sidekick Figures:

Each hero also has a sidekick figure, representing a companion or ally. Sidekick figures assist the main hero in combat, creating more dynamic gameplay and adding an extra layer of strategy.

4. Health Dials:

Each player has a health dial for their hero and sidekick. These dials keep track of the character’s remaining health points. When a character’s health points reach zero, they are defeated.

5. Game Board:

The game board represents the battleground where the characters move and fight. It features different types of terrain that can affect the gameplay, such as obstacles and choke points.

6. Tokens:

The game includes a variety of tokens. They can represent effects, statuses, or other game elements. These tokens are used to keep track of various game states and can impact the game’s outcome based on how they are used.

  1. Effect Tokens: These tokens are used to indicate the ongoing effects of certain cards or abilities.
  2. Status Tokens: These tokens represent temporary changes to a character’s abilities or health.

7. Reference Cards:

Reference cards provide a quick overview of the game rules, as well as the specific abilities and characteristics of each character. They are handy for new players or as a quick reminder during gameplay.

Game setup Lay it out, line it up, let’s go

Unmatched: Little Red Riding Hood vs. Beowulf is a thrilling board game where players face off as the legendary characters in a thrilling combat. Here is a step-by-step guide on how to set up the game:

Step 1: Determine Player Roles

Each player selects a hero deck. One player will choose to play as Little Red Riding Hood, while the other player will play as Beowulf. Each hero deck includes a unique set of cards that will influence the player’s strategy throughout the game.

Step 2: Prepare the Game Board

Unfold the game board in the center of the play area. The board depicts various locations and paths that the characters can navigate. Each player places their hero’s figure on one of the two starting spaces on the game board. Beowulf starts on the orange space, and Little Red Riding Hood starts on the green space.

Step 3: Set Up Health Dials

Each player selects a health dial that matches their chosen character. Beowulf starts with 16 health, and Little Red Riding Hood starts with 14 health. Players should set their health dials to their characters’ respective starting values.

Step 4: Shuffle the Hero Decks

Each player shuffles their hero deck and draws five cards to form their initial hand. The remaining cards form the draw pile, which should be placed within easy reach of both players.

Step 5: Prepare the Sidekick Figures and Cards

Beowulf’s sidekick is Wiglaf, and Little Red Riding Hood’s sidekick is the Huntsman. Place the corresponding figures on their starting spaces (the orange space for Wiglaf and the green space for the Huntsman), and set their health dials (Wiglaf starts with 6 health, and the Huntsman starts with 5 health).

Step 6: Random Elements

There are no inherent random elements in Unmatched: Little Red Riding Hood vs. Beowulf. However, the randomness of card drawing and the strategic decisions made by each player create a unique gaming experience every time.

With these steps, you are now ready to begin your game of Unmatched: Little Red Riding Hood vs. Beowulf. The game’s complexity lies in the strategic use of cards and understanding each character’s unique abilities. Enjoy your game!

Game flow Round and round we go

Unmatched: Little Red Riding Hood vs. Beowulf is a highly engaging board game where two classic characters from literature clash in a battle of wits and strategy. The game is played in turns, with each player controlling a hero and their respective sidekick. The following explains the overall structure of the game, how rounds or phases are structured, and the actions that players perform at each stage.

The game begins with the setup:

  • Each player selects a hero and the corresponding deck of cards.
  • Players place their hero and sidekick on the starting spaces indicated in the game’s rule book.
  • Players shuffle their deck of cards and draw a hand of five cards.

Each turn consists of two phases: the Maneuver Phase and the Scheme/Attack Phase. During the Maneuver Phase, players have the option to:

  • Draw a card from their deck
  • Move their hero and sidekick a number of spaces equal to their hero’s maneuver value

After completing the Maneuver Phase, players then move on to the Scheme/Attack Phase. In this phase, players can:

  • Play a Scheme card, which allows them to execute a special action as indicated on the card
  • Launch an attack on an opponent’s character that is within range. To do this, the player declares an attack, then the opponent has the option to defend. Both players reveal their cards simultaneously to determine the outcome of the attack

During the attack, the following steps occur:

  1. The attacking player declares the target of the attack and plays an attack card from their hand, placing it face down on the table
  2. The defending player may then choose to play a defense card, also placing it face down on the table
  3. Once both cards are placed, they are flipped over simultaneously. The attack value is compared to the defense value. If the attack value is higher, the defender takes damage equal to the difference
  4. If the defense value is equal to or higher than the attack value, no damage is dealt. Any effects on the cards are then resolved

The game continues in this manner, with turns alternating between players until one hero is defeated. The player whose hero remains standing is declared the winner of Unmatched: Little Red Riding Hood vs. Beowulf.

Players'turn One turn to rule them all

Unmatched: Little Red Riding Hood vs. Beowulf is a tactical board game that offers a unique twist on classic characters. Each player’s turn consists of two phases: the Draw phase and the Activation phase. Here is a breakdown of what happens during each phase:

1. Draw Phase:

  • At the beginning of their turn, the player draws one card from their deck and adds it to their hand. If the deck is empty, they do not draw.
  • Strategically, the Draw phase influences the player’s actions in the Activation phase. The card drawn could provide new opportunities or enhance their existing strategy.

2. Activation Phase:

  • During this phase, the player can choose to activate one of their fighters (either their hero or a sidekick). They can perform up to three actions with the activated fighter.
  • The possible actions include Movement, Attack, and Maneuver.
  • Movement: The player can move their fighter a number of spaces up to that fighter’s move value. They can’t move through spaces containing opposing fighters.
  • Attack: The player can choose to attack an opposing fighter in the same or an adjacent space. They play an attack card, and the opponent can choose to defend. The result is determined by comparing the attack and defense values.
  • Maneuver: The player draws a card from their deck and then may move their fighter a number of spaces up to the fighter’s move value.
  • Strategically, the choice of action largely depends on the player’s current situation and their overall strategy. For example, if they are in a strong position, they might choose to attack. On the other hand, if they are in a vulnerable position, they might choose to maneuver to draw a card and move to a safer location.

After the activation phase, the player’s turn ends and the next player’s turn begins. The game continues in this way until one player’s hero is defeated, at which point the game ends and the other player is declared the winner.

Overall, Unmatched: Little Red Riding Hood vs. Beowulf is a game of tactical decisions and strategic planning. Every turn offers the chance to adapt to changing circumstances and outwit the opponent.

End of the game All good games must come to an end

The game of ‘Unmatched: Little Red Riding Hood vs. Beowulf’ ends when a player has successfully depleted all of their opponent’s life points. This board game revolves around a battle between two opponents, each with a unique deck of cards and special abilities.

Victory Conditions:

The main victory condition in ‘Unmatched: Little Red Riding Hood vs. Beowulf’ is to defeat your opponent by reducing their life points to zero. Each character in the game has a different amount of life points and various abilities, making each game unique and challenging.

  • Little Red Riding Hood: She has the ability to lay traps and use her speed to evade Beowulf.
  • Beowulf: He has the ability to take on a berserker rage and deal devastating attacks. However, this also makes him vulnerable to counterattacks.

During the game, players take turns to play cards from their deck to attack the opponent, defend from the opponent’s attacks, or maneuver their character. The game ends immediately when one player’s life points are reduced to zero. That player loses the game, and their opponent is declared the winner.

Actions Before Final Scoring:

Before declaring the game over and the winner, players must ensure that all the effects of any card played in the final round are fully resolved. This includes:

  1. Resolving any remaining effects of the attack card used in the final battle.
  2. Applying any damage from the final attack to the appropriate character.
  3. Resolving any effects of defense cards played during the final round.

Once all these actions have been taken and the effects resolved, the player whose character still has life points remaining is declared the winner. In case both characters have their life points reduced to zero simultaneously, the game ends in a draw.

Scoring Did you outsmart your rivals?

In ‘Unmatched: Little Red Riding Hood vs. Beowulf’, the scoring system is based on the health of your hero and sidekick, as well as the effects of your cards. The main goal of the game is to reduce your opponent’s hero’s health to zero, rather than accumulating points.

Health Points

Each player’s hero starts with a certain number of health points, typically around 10 to 16, depending on the character. Sidekicks also have their own health points. The number of health points a character has left at any point in the game is a crucial aspect of scoring since losing all your health points means losing the game.

Card Effects

The effects of your cards can also influence the health of your characters. Offensive cards can be used to reduce the health points of your opponent’s characters, while defensive cards can help protect your own characters. Some cards also have special abilities that can affect the game in other ways, such as forcing your opponent to discard cards or allowing you to draw more cards.

Scoring

While there isn’t a traditional point scoring system in Unmatched, you can think of your remaining health points as your ‘score’. The player whose hero is left standing with health points is the winner. In cases where both players’ heroes are eliminated in the same round, the game ends in a draw.

Tie-Breaking Rules

Since the game is based on elimination rather than scoring, there typically aren’t any ties to break. However, the rules do stipulate that if both players’ heroes are eliminated in the same round, the game ends in a draw. There are no further tie-breaking rules.

Particular Cases and Exceptions Wait… is that legal?

The board game ‘Unmatched: Little Red Riding Hood vs. Beowulf’ is an exciting game that requires strategic thinking and skill. However, there are a few special rules, exceptions, and clarifications that players need to be aware of.

1. Little Red Riding Hood’s Special Ability:

Little Red Riding Hood has a unique ability called ‘Basket of Goodies’. When she draws cards, she can put any of them under her character card. These cards can then be played as Feints. However, these cards can’t be used for defense or recovery.

2. Beowulf’s Special Abilities:

Beowulf, on the other hand, has two special abilities. The first one, ‘King of the Geats’, allows him to draw a card whenever he attacks. His second ability, ‘Glory Seeker’, allows him to deal additional damage equal to the number of damage tokens on him.

3. The Rage Mechanic:

A unique feature of this game is Beowulf’s ‘Rage’ mechanic. Beowulf starts the game with five Rage tokens. These tokens can be spent to increase the value of his attack cards. However, once spent, these tokens are not recoverable.

4. The Hunter and Prey Mechanic:

Little Red Riding Hood also has a unique mechanic called ‘Hunter and Prey’. During her turn, she can declare a character as her Prey. She then deals additional damage to this character and can follow them around the board.

5. Exception – Multiple Characters:

In case of multiple characters, it’s important to remember that only one attack can be made per turn. However, characters can move around freely and use their abilities without restriction.

6. Clarifications:

Some players might be confused about the use of Feints. Feints are cards that can be played to cancel an opponent’s attack. However, they can’t be used for defense or recovery. Also, when Little Red Riding Hood uses cards from the ‘Basket of Goodies’, they are discarded, not returned to her hand.

7. Final Note:

Remember, the game ‘Unmatched: Little Red Riding Hood vs. Beowulf’ is all about strategy and skill. Use your abilities wisely and take advantage of your opponent’s weaknesses to win the game.