Risk Legacy
2011
Experience the thrill of Risk Legacy, a unique board game where your every decision shapes the game world. Engage in strategic battles, control territories, and experience a game that evolves with your choices.
60
minutes
3 - 5
player(s)
13+
Medium
About the game
Risk Legacy represents a radical departure from the traditional board game landscape, offering an innovative and immersive gaming experience that evolves with each session. Unlike other games where the board is wiped clean after every match, Risk Legacy creates a persistent world that transforms and adapts based on the actions of the players.
The game’s theme and setting are deeply rooted in the world of geopolitical conflict. Players take on the role of powerful factions seeking to control a post-apocalyptic planet. Each faction has its unique strengths and characteristics, adding layers of strategy to the gameplay.
Read More
Setup and rules summary
Game setup Lay it out, line it up, let’s go
Risk Legacy is a unique board game that evolves over time, with each game influencing future sessions. Here’s a step-by-step guide on how to set up the game.
Step 1: Unpacking the Game Components
- Start by opening the game box and taking out all the game components. This includes the game board, the faction cards, territory cards, coin cards, dice, plastic units, and the Legacy deck.
Step 2: Choosing the Factions
- Each player chooses a faction and takes the corresponding faction card. Each faction has its own unique powers and abilities. Players should read the descriptions on the faction cards before making a selection.
Step 3: Placing the Game Board
- Place the game board in the center of the playing area where it can be easily accessed by all players. Make sure there is enough space for each player to place their units and cards.
Step 4: Distributing Initial Resources
- Each player receives a starting number of troops. The number of troops depends on the number of players: for example, if there are 3 players, each player gets 35 troops. If there are 4 players, each player gets 30 troops.
- Each player places one troop on each territory they control. Territories are determined randomly at the start of the game.
Step 5: Setting Up the Legacy Deck
- The Legacy deck is a deck of cards that introduces new elements to the game over time. Arrange the Legacy deck in numerical order with the lowest number on top. The deck should not be shuffled.
- When a condition on the top card of the Legacy deck is met during the game, the card is revealed and its instructions are followed.
Step 6: Preparing for Battle
- Each player, starting with the youngest, places one of their remaining troops on an unoccupied territory on the board. This continues until all territories are occupied.
- After all territories are claimed, players continue placing troops one at a time on territories they already occupy until all their troops have been placed.
Once these steps are completed, the game is ready to start. The player who placed his troops first takes the first turn.
Game flow Round and round we go
Risk Legacy is a unique board game that evolves and changes over time based on the outcomes of individual games. Here is the detailed structure and actions performed at each stage:
1. Setup Phase:
- Each player chooses a faction and places their headquarters on a territory they control.
- Players place their starting troops onto territories they control.
- Five mission cards are drawn and placed face up.
2. Starting Turn Phase:
- The starting player is the one with the fewest wins, or decided by a dice roll in case of a tie.
- Players take turns in clockwise order.
3. Turn Order Phase:
- Recruitment: Players gain new troops based on the number of territories they control, continent bonuses, and population bonuses from the cities they control.
- Drafting: Players can draft new troops onto any territory they control.
- Maneuvering: Players can attack adjacent territories and attempt to conquer them. Combat is resolved by rolling dice.
- Fortifying: Players can move troops from one territory to an adjacent territory they control.
- End of Turn: If a player conquered at least one territory during their turn, they draw a territory card. They may also choose to complete a mission if they meet its requirements.
4. Winning the Game:
The game ends when a player controls all the headquarters, or when a player completes a mission and claims a victory point. The first player to reach 4 victory points wins the game. The game then evolves, with changes being made to the board, rules, and components based on the outcome of the game.
5. Post-Game Phase:
- Winners get to make permanent changes to the game, such as founding a major city or naming a continent.
- Losers also get to make changes, but these are often less impactful.
- All players update the win tracker to reflect the outcome of the game.
The unique evolution mechanics of Risk Legacy make it a dynamic and exciting game, with a rich narrative that develops over time.
End of the game All good games must come to an end
Risk Legacy is a unique variant of the classic board game Risk, where the game board and rules change over time based on the outcome of each game. The game ends when one player has claimed a certain number of victory points, typically four, but this can change based on certain conditions.
The following are the detailed victory conditions and actions that players must take before final scoring:
- Claiming Territory: A player can earn a victory point by starting their turn with control of one or many territories marked with a red star. However, they must control the entire territory from the start to the end of their turn.
- Objective Cards: Players can also earn victory points by fulfilling the requirements of objective cards. Each player may hold one objective card at a time, and they can claim the victory point as soon as they meet the conditions on the card.
- Eliminating a Player: A player can earn a victory point by eliminating another player from the game. To do this, they must conquer every territory that the other player controls.
Before final scoring, players must take the following actions:
- Marking the Board: The winner of each game gets to make permanent changes to the game board by placing stickers in certain locations. These stickers can change the rules of the game, add new powers, or even add new territories and continents.
- Updating the Rulebook: Some games will result in changes to the rulebook. The winner will write these changes in the rulebook, and they will be in effect for all future games.
- Opening Sealed Packets: Certain conditions will cause players to open sealed packets that contain new rules, cards, or other game components. These should be opened and their contents added to the game before scoring is finalized.
In the end, the player with the most victory points is declared the winner. If there’s a tie, the player who controls the most territories wins.
Scoring Did you outsmart your rivals?
‘Risk Legacy’ is a thrilling, strategic board game that unfolds over time. The full scoring system in ‘Risk Legacy’ includes several stages to determine the victor. There are three main ways to earn points: controlling territories, owning continents, and completing missions. Points are also used in tie-breaking situations.
1. Controlling Territories:
- For every three territories a player controls, they receive one troop as a reward. If a player controls less than nine territories, they still receive three troops as the minimum.
2. Owning Continents:
- Controlling an entire continent will earn the player additional troops. The number of additional troops varies depending on the continent. For example, controlling Asia gives seven extra troops, while controlling Australia gives two extra troops.
3. Completing Missions:
- Each player can also earn points through missions. The type of missions and the number of points they award vary. For instance, “Destroy an enemy HQ” gives a player a significant advantage.
Tie-Breaking Rules:
In the event of a tie, the following rules apply:
- The player with the most territories controlled is the winner.
- If there is still a tie, the player with the most troops on the board wins.
- If a tie persists, the player who reached their final score first is declared the winner.
Particular Cases and Exceptions Wait… is that legal?
Risk Legacy is a unique version of the classic game of Risk where the actions of one game have repercussions over the next games. The board changes, cards can be modified, and even the rulebook itself is altered. Here are some rare or special rules, exceptions, and rule clarifications that might be important:
Scar Cards: In Risk Legacy, players have the ability to alter the board permanently. Scar cards are stickers that can be placed on territories to create ongoing effects. These effects include bonuses or penalties to defense and attack rolls, restrictions on troop movement, or even limitations on the number of troops that can occupy a territory.
Packets: Risk Legacy comes with a number of sealed packets and compartments, which contain new rules, components, and other surprises. These are designed to be opened when certain conditions are achieved in the game. It’s important to not open these until the specified conditions are met.
City Rules: In Risk Legacy, some territories contain cities. These give an advantage in terms of troop recruitment and are also worth an extra victory point. Major cities can be placed by players and named, adding a personal touch to the game.
Factions: There are five factions in Risk Legacy, each with their own special abilities. However, as the game progresses, players can enhance their factions with additional abilities or even weaken other factions. This is done through the use of sticker cards.
- Rule Clarifications: A few important points of clarification:
- When placing scars, they must be placed on a territory you occupy at the end of your turn.
- When a player is eliminated from a game, they still participate in the end game process, including potentially naming a city or adding a permanent change to the game board.
- When opening a packet, it’s important to read and understand all of the new rules and components before continuing the game.
- The game includes a number of ‘Do Not Open. Ever.’ packets. It’s up to the discretion of the players when or if these should be opened.