Boardgames

TZAAR

Immerse yourself in TZAAR, a captivating strategy game where every move tests your balance of power. Choose to strengthen your position or weaken your opponent's - but beware of the consequences!

60
minutes

2 - 2
player(s)

Medium

About the game

TZAAR is an immersive board game that is part of the GIPF project, which includes a series of abstract strategy games. It is a game that pulls you into a world of strategic decisions and tactical maneuvers where every choice you make carries significant weight.

The game’s virtual setting is an abstract one, where the battlefield is a hexagonal board filled with white, black, and red pieces, each with its own purpose and power. The pieces represent three different types of forces: Tzaars, Tzarras, and Totts. These forces are ready to engage in battle, with the ultimate aim of overwhelming the opponent’s forces.

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Setup and rules summary

Game components Unboxing the fun!

TZAAR is an abstract strategy game, part of the GIPF series. It includes several types of components that interact in unique ways to create complex and strategic gameplay. Here are the components of the game and their uses:

1. Game Board:

The game board of TZAAR is a hexagonal grid. It is where players place their pieces and carry out their moves. The board has 80 triangular spaces, providing ample room for the gameplay to unfold.

2. Tzaars:

  • White Tzaars: These are the most valuable pieces for a player. They are used to attack and capture opponent’s pieces. Their loss can result in a player’s defeat.
  • Black Tzaars: They serve the same purpose as the white Tzaars, but belong to the other player. Keeping your Tzaars safe while targeting opponent’s Tzaars is a crucial part of the strategy.

3. Tzarras:

  • White Tzarras: These pieces are less powerful than Tzaars but are more numerous. They can also capture opponent’s pieces and are essential for maintaining game control.
  • Black Tzarras: The counterpart of white Tzarras, they belong to the other player and serve the same functions.

4. Totts:

  • White Totts: These are the weakest but the most numerous pieces in the game. They are used to form stacks, which can enhance their strength and add strategic complexity to the game.
  • Black Totts: These pieces belong to the other player and serve the same purpose as white Totts.

Each type of piece in TZAAR interacts with the game in different ways. Tzaars are crucial for a player’s victory, Tzarras provide control, and Totts add depth and strategic complexity. Understanding the function and importance of each piece is key to mastering the game.

Game setup Lay it out, line it up, let’s go

TZAAR is a fast-paced two-player abstract strategy game. The game is all about making choices and capturing your opponent’s pieces. Here’s a step-by-step guide on how to set up the game.

Step 1: Preparing the Game Board

Place the game board in the center of the table where both players can easily reach it. The game board is a hexagonal grid made up of smaller hexagons.

Step 2: Setting Up the Pieces

  • The game contains three types of pieces: Tzaars, Tzarras, and Totts. Each player gets 30 pieces in total: 6 Tzaars, 9 Tzarras, and 15 Totts.
  • Each player’s pieces should be a different color to distinguish them from their opponent’s pieces.
  • Place the pieces on the board randomly, filling up all the hexagonal spaces. The board should be completely filled up with no empty spaces.

Step 3: Deciding Player Roles

Players decide who goes first. The first player gets to make the first move.

Step 4: Preparing for Play

Before starting the game, each player should identify their Tzaars. The Tzaars are the most important pieces in the game. If a player loses all their Tzaars, they lose the game.

Step 5: Random Elements

  • There are no inherent random elements in TZAAR. However, the initial setup of the pieces on the board can be randomized for a more challenging game.

Step 6: Start the Game

Once all the pieces are set on the board and roles are decided, the game can start. The first player makes the first move, then play continues back and forth until one player loses all their Tzaars.

Game flow Round and round we go

‘TZAAR’ is a strategic board game that is part of the GIPF project. The game revolves around the concept of capturing your opponent’s pieces and making tactical decisions to secure victory. The game does not have specific rounds or phases, but is rather a continuous loop of turns between the two players. However, there are two distinct actions a player can perform on their turn: capturing pieces and strengthening pieces.

‘TZAAR’ is played on a board with 96 spaces, each capable of holding a piece. Each player starts the game with 30 pieces: 12 Tzaars, 9 Tzarras, and 9 Totts. The goal of the game is to eliminate all of one type of the opponent’s pieces or render them unable to make a legal move.

Here’s how each turn is structured:

  1. Capturing Pieces: At the start of the game, players alternate turns capturing one piece at a time. During a capture, a player moves one of their pieces to a space occupied by an opponent’s piece. The captured piece is removed from the board. The player can choose to capture any opponent’s piece that can be reached by following a straight line over empty spaces.
  2. Strengthening Pieces: After capturing, a player may choose to make a second move on their turn. This move is optional. During this move, a player may choose to stack one of their pieces on top of another of their pieces, effectively creating a stronger piece. The height of a stack determines its strength. A stack can capture another stack if it is of equal or greater height.

In ‘TZAAR’, the strategy is paramount. Players must weigh the benefits of capturing opponent’s pieces against the potential advantage of strengthening their own pieces. Because all pieces are initially intermingled, the game has a high level of complexity and depth, making it a challenging and engaging game for strategy enthusiasts.

Players'turn One turn to rule them all

TZAAR is a sophisticated and strategic board game where each player aims to outmaneuver their opponent by capturing their pieces while protecting their own. A player’s turn comprises of two phases: the ‘must’ phase and the ‘choice’ phase.

In the ‘must’ phase, a player is required to make a move. This move can be either:

  • Capturing a piece: The player may choose to capture an opponent’s piece on the board. This will remove the opponent’s piece from the board and place it into the player’s captured pile.
  • Stacking pieces: The player may choose to stack their own pieces on top of each other. This creates a more powerful piece that can capture opponent’s pieces from a greater distance.

The ‘choice’ phase follows the ‘must’ phase. In this phase, the player can choose between two actions:

  • Make another move: The player may choose to make another move, either capturing another piece or stacking their own pieces. This allows the player to continue their turn and potentially set up more advantageous positions on the board.
  • Pass their turn: The player may choose to pass their turn to the opponent. This ends the player’s turn immediately. Choosing to pass can be a strategic decision, especially if the player feels they are in a strong position and wishes to force their opponent to make a move.

These actions shape the gameplay in TZAAR. By capturing pieces, players reduce the number of options available to their opponent and potentially threaten their opponent’s pieces. Stacking pieces, on the other hand, allows a player to create a powerful piece that can capture from a distance, potentially surprising their opponent. Choosing whether to make another move or pass the turn adds an extra layer of strategy to the game, as players must consider their current position, potential responses from their opponent, and the overall state of the board.

End of the game All good games must come to an end

The board game ‘TZAAR’ is part of the GIPF series of games. It’s a two-player game, where each player aims to capture their opponent’s pieces. The game ends and the winner is declared based on specific conditions.

Game Ending Conditions:

  • The game ends immediately if one player no longer has any pieces of one of the three types (Tzaars, Tzarras, or Totts) on the board. The other player is then declared the winner.
  • If a player is unable to make a legal move during their turn, they lose and the other player wins.

These conditions make ‘TZAAR’ a game of strategic planning, where players have to think ahead and make each move count. It’s not just about capturing the opponent’s pieces, but also about maintaining a balance of your own pieces on the board.

End Game Actions:

Before the game ends, there are no specific actions that players must take for final scoring because ‘TZAAR’ doesn’t use a point system for scoring. The game is purely win-or-lose based on the conditions met during the course of play.

Strategies for Winning:

Even though there is no final scoring in ‘TZAAR’, players can use strategies to increase their chances of winning. Some possible strategies include:

  • Offensive play: Aggressively capturing the opponent’s pieces to reduce their presence on the board.
  • Defensive play: Focusing on maintaining a balance of your own pieces and preventing the opponent from capturing them.
  • Adaptive play: Flexibly switching between offensive and defensive tactics depending on the state of the game.

In conclusion, ‘TZAAR’ is a game of strategy and planning where the winner is determined not by points, but by the player who best manages their pieces and outmaneuvers their opponent.

Scoring Did you outsmart your rivals?

‘TZAAR’ is an abstract strategy game where the objective is to eliminate one or more of your opponent’s types of pieces from the board. The scoring system in ‘TZAAR’ is unique and straightforward. Here’s a detailed explanation of the scoring process:

Basic Scoring:

  • Elimination of Tzaar: A player earns points by completely eliminating all of an opponent’s Tzaars from the board. The player who does this successfully is declared the winner of the game, regardless of the number of other pieces remaining on the board.
  • Elimination of Tzarra: Similarly, if a player manages to eliminate all of an opponent’s Tzarras, that player is declared the winner.
  • Elimination of Totts: If a player eliminates all of an opponent’s Totts, they are also declared the winner.

Tie-Breaking:

In the rare instance that the game ends in a tie, the following tie-breaking rules apply:

  1. If both players are left with only one type of piece each, the player with the most pieces of that type is the winner.
  2. If the number of pieces is also equal, the player who made the last successful capture is the winner.
  3. If no captures were made, then the game is a draw.

Remember, the key to ‘TZAAR’ is not just about capturing the most pieces, but also effectively strategizing to eliminate specific types of your opponent’s pieces.

Particular Cases and Exceptions Wait… is that legal?

TZAAR is a complex board game with a number of special rules and exceptions. Below are some important clarifications:

Beginning the Game:

  • Unlike many other board games, TZAAR doesn’t require players to draw lots to determine who goes first. Instead, the game begins with White always playing first.

Capturing Pieces:

  • In TZAAR, there are two types of capturing moves: capturing within the same type and capturing across different types. The former involves a Tzaar capturing another Tzaar, a Tzarra capturing another Tzarra, or a Tott capturing another Tott. The latter refers to cases where a Tzaar captures a Tzarra, a Tzarra captures a Tott, or a Tott captures a Tzaar.
  • A player is not obligated to make a capturing move if they have a non-capturing move available. However, if a player has no non-capturing moves left, they must make a capturing move.

Stacking Pieces:

  • Stacking pieces is a crucial part of TZAAR. A stack is controlled by whichever player’s piece is on top. There’s no limit to how high a stack can be.
  • It’s important to note that when a stack moves, it must move as a whole. Players cannot choose to move only a part of the stack.

End of the Game:

  • The game ends under two conditions: First, if a player, at the start of their turn, has no pieces of one or more types left on the board. Second, if a player cannot make a legal move during their turn.
  • Even if a player has more pieces on the board, they lose if they don’t have at least one piece of each type (Tzaar, Tzarra, Tott).

Exceptional Situations:

  • If all of a player’s Tzaars are part of stacks controlled by the other player, the player does not automatically lose. They can still play as long as they have Tzarra or Tott pieces left.
  • In a rare case, a player may end up with no legal moves even though they still have pieces of each type on the board. In such a situation, the game ends and that player loses.

Tips and tricks Play smarter, not harder!

Advanced Strategies:

  • Always try to strengthen your position on the board before thinking about attacking your opponent. A good strategy is to increase your stack height, which will provide you with more options in future turns.

  • Keep your tzaars and tzarras well-protected by placing them in the center of the board, surrounded by your other pieces. This will make it harder for your opponent to capture them.

  • Remember that the game can end if one player loses all of one kind of piece. Therefore, try to maintain a balance between your pieces to avoid a sudden defeat.

Beginner Tips:

  1. Start by learning the basic rules and understanding the different movements and captures. Practice the game multiple times to get a feel for the gameplay and mechanics.

  2. Pay attention to your opponent’s moves. Try to anticipate their strategy and plan your moves accordingly.

  3. Diversify your game. Don’t focus only on one type of piece, but instead try to keep a balanced number of all three types of pieces.

Common Mistakes to Avoid:

  • Not maintaining a balance of pieces: Some beginners tend to focus on one type of piece and ignore the others. This can lead to a sudden loss if the opponent captures all of one type of your pieces.

  • Ignoring your opponent’s strategy: It’s crucial to pay attention to your opponent’s moves and adapt your strategy accordingly. Failing to do this can put you at a disadvantage.

  • Leaving your tzaars exposed: The tzaars are the most important pieces in the game. Leaving them vulnerable to attack is a common mistake that can cost you the game.

Ways to Optimize Gameplay:

  1. Plan your moves in advance: TZAAR is a game of strategy. The more you plan your moves, the better you’ll be able to respond to your opponent’s actions.

  2. Practice frequently: The best way to improve your gameplay is by practicing. This will help you understand the game mechanics and develop effective strategies.

  3. Learn from your mistakes: After each game, take a moment to reflect on your moves and identify any mistakes. This will help you avoid making the same errors in future games.