Burnside Takes Command
2003
Relive Burnside’s late-1862 attempt to cross the Rappahannock River in this two-player Great Campaigns of the American Civil War module.
120
minutes
2 - 2
player(s)
Medium Heavy
About this board game
Burnside Takes Command is a two-player module for the Great Campaigns of the American Civil War series, covering Ambrose Burnside’s attempt to cross the Rappahannock River in late 1862. Designed for a playing time of approximately 120 minutes, the campaign ends with the Battle of Fredericksburg.
This module focuses on a specific episode of the American Civil War: Burnside’s campaign along the Rappahannock River. It provides a dedicated scenario within the broader Great Campaigns of the American Civil War series, giving players the opportunity to explore the campaign that culminated at Fredericksburg.
Burnside Takes Command is found in The Skirmisher #2. It uses materials from other publications in the series, connecting this campaign to the wider game system and its historical settings.
- Players: 2
- Playing time: Approximately 120 minutes
- Release year: 2003
- Historical focus: Burnside’s late-1862 attempt to cross the Rappahannock River and the Battle of Fredericksburg
The necessary command counters come from The Skirmisher #2. The module also uses maps from Stonewall’s Last Battle: The Chancellorsville Campaign and Grant Takes Command, so these source materials are part of the required setup for playing it.
For players interested in Civil War campaign games and the Great Campaigns of the American Civil War series, Burnside Takes Command offers a focused historical module centered on one of the conflict’s notable late-1862 campaigns.