Mansions of Madness: Call of the Wild
2013
Five scenarios, outdoor maps, new Allies, and keeper surprises bring non-linear exploration to a chilling wilderness adventure.
180
minutes
2 - 5
player(s)
13+
Medium Heavy
About this expansion
Mansions of Madness: Call of the Wild is a mysterious wilderness adventure for 2–5 players, with an approximate play time of 180 minutes.
Venture into remote hills, deep woods, and dark valleys where strange monstrous beings are rarely seen, but their presence is unmistakable. Inspired by H.P. Lovecraft’s The Whisperer in Darkness, this unsettling journey takes investigators far beyond familiar surroundings.
Call of the Wild introduces five new scenarios and eleven double-sided board tiles that expand the world of Mansions of Madness. A focus on outdoor maps encourages non-linear exploration, allowing the investigation to unfold across mysterious wilderness locations.
- Five new scenarios set in the remote backwoods
- Eleven double-sided board tiles for varied outdoor maps
- New surprises and challenges for the keeper
- Ritual puzzles and clues for the keeper to solve and seek
- New Allies who assist in combat and advance the macabre narrative
The keeper has more surprises at their disposal, while ritual puzzles and elusive clues add new demands to the unfolding investigation. New Allies can help investigators in combat while also driving the story forward through the wilderness.
With its shadowy valleys, unexplored slopes, and unpredictable discoveries, Mansions of Madness: Call of the Wild shakes up expectations and challenges players to survive the unknown. Explore carefully, uncover what lurks beyond the usual paths, and endure the dangers of the backwoods.
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Mansions of Madness: The Silver Tablet
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Mansions of Madness: House of Fears
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Mansions of Madness: The Yellow Sign
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Mansions of Madness: ‘Til Death Do Us Part
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Mansions of Madness: Forbidden Alchemy
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Mansions of Madness: Season of the Witch
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