Boardgames

Memoir ’44: Campaign Book Volume 2

Explore 46 linked scenarios across eleven campaigns, from Pacific reconquest and Normandy to Poland and famous World War II air aces.

2 - 8
player(s)

Medium

Memoir ’44: Campaign Book Volume 2 board game cover

About this expansion

Memoir ’44: Campaign Book Volume 2 is a hardcover supplement for 2–8 players, featuring 46 scenarios grouped into eleven connected campaigns. It builds on the campaign rules from Campaign Book Volume 1, allowing battles to be played in succession, with the outcome of each scenario affecting the next.

The book expands the Memoir ’44 game system across several World War II theaters. Island Hoppers is a Grand Campaign following the Allied forces’ progressive reconquest of the Pacific after the attack on Pearl Harbor, while Bicycle Blitzkrieg covers the Japanese invasion of Malaya in 1941–1942.

For players who want to explore the European front, Breakthrough Normandy is the first Breakthrough campaign for Memoir ’44, covering the Allied offensive from D-Day through August 1944. Fall of Poland depicts the desperate resistance of Polish forces against the German Blitzkrieg in September 1939.

The Air Aces campaign follows the exploits of famous air aces throughout World War II, rounding out the theaters represented in the book. Together, these campaigns provide a varied collection of linked scenarios and a structured way to experience the consequences of each battle.

  • 46 scenarios across eleven campaigns
  • Campaign rules where battle outcomes impact subsequent scenarios
  • Campaigns covering the Pacific, Normandy, Poland, and World War II air aces
  • Punchboard containing 50 game tokens

Memoir ’44: Campaign Book Volume 2 requires the Memoir ’44 base game. Some campaigns also require the Pacific Theater, Air Pack, Terrain Pack, and Breakthrough expansions.

Other expansions for the same board game