Defenders of the Realm: Hero Expansion #1
2011
Expand your base game with four distinctive heroes, six global effects cards, tokens, and a replacement Paladin miniature.
120
minutes
1 - 4
player(s)
13+
Medium
About this expansion
Defenders of the Realm: Hero Expansion #1 is an expansion for the Defenders of the Realm base game for 1–4 players, with a listed play time of 120 minutes. It adds four new heroes, six global effects cards, five tokens, and a replacement Paladin miniature.
Each new hero brings a distinct approach to defending the realm. The Captain of the Guard is an experienced warrior who rides a powerful battle steed, gives extra actions to other players’ heroes on their turns, and uses tactical ability to outwit advancing enemy troops during the Darkness Spreads phase.
The Assassin can appear and vanish from nowhere, launching sneak attacks on minions before disappearing to safety at the end of her turn. When the situation seems desperate, her ability to land a deathblow to any General can change the course of the battle.
- Chaos Wizard: Casts powerful spells that can devastate invading minions, but may also wound himself or other heroes, or destroy the land he is protecting.
- Adventurer: Uses a magical item to manage cards, completes a minor quest for Hero cards when ending a turn at a location with a Treasure Chest, and gains an advantage on major quests.
The Adventurer can also mingle with the lowlifes of the Inns, adding another way to support the defense. Together, these characters offer new abilities and tactical possibilities for players using the base game.
With its character miniatures, hero cards, global effects, tokens, and replacement Paladin miniature, Defenders of the Realm: Hero Expansion #1 broadens the available options while preserving the setting’s focus on heroes facing invading forces.