Twilight Imperium: Second Edition – Hope’s End
2001
Add two races, shock troops, race leaders, new cards, and map tiles—including Hope’s End and a gravity rift—to Twilight Imperium: Second Edition.
240
minutes
2 - 6
player(s)
12+
Medium Heavy
About this expansion
Twilight Imperium: Second Edition – Hope’s End is the only expansion for Twilight Imperium: Second Edition, adding new races, troops, leaders, cards, and map tiles for 2–6 players with an approximately 240-minute play time.
Two new races join the game: the Yssaril Tribes and the Mentak Coalition. The expansion also introduces shock troops, elite ground forces with specific elements tied to Hope’s End, a new planet included among the map tiles.
Each race gains three race leaders. These leaders come from five different types, with abilities that can affect troops, planets, or systems, adding new possibilities to the forces and territories already present in the base game.
- Two new races: the Yssaril Tribes and the Mentak Coalition
- Shock troops and race leaders
- New Political Cards and Action Cards
- Deed Cards for tracking income and influence
- New map tiles, including Hope’s End, a nebula, and a gravity rift
The gravity rift introduces an unusual navigational hazard. Ships that enter it are sent in a random direction when they exit, making movement through this map tile unpredictable.
With its additional factions, special units, leader abilities, cards, and map features, Hope’s End broadens the Twilight Imperium: Second Edition experience while remaining part of the Twilight Imperium series. Originally released in 2001, it brings a substantial collection of new content to the galactic setting.