A Game of Thrones: The Card Game – Sacred Bonds
2008
Add twenty new cards to your decks and bring family honor, sacred oaths, and powerful alliances to the A Clash of Arms cycle.
60
minutes
2 - 4
player(s)
12+
Medium
About this expansion
A Game of Thrones: The Card Game – Sacred Bonds is a 2008 chapter pack for 2–4 players, with games lasting about 60 minutes.
As the third monthly installment in the A Clash of Arms cycle, Sacred Bonds contains twenty different, never-before-seen cards created to augment existing decks and add variety to the A Game of Thrones metagame. It offers a focused way to expand the possibilities already present in the card game.
With the realm in chaos, the great Houses of Westeros seek allies they can trust. Family honor, sacred oaths, and bonds deeper than blood take center stage as leaders look for the strength that comes from those who watch their backs.
The pack’s theme is summed up by the principle that the lone wolf dies, but the pack survives. Sacred Bonds brings that atmosphere of loyalty and alliance to the ongoing struggle inspired by George R.R. Martin’s A Song of Ice and Fire saga.
- Twenty different, never-before-seen cards
- Designed to augment existing decks
- The third chapter in the A Clash of Arms cycle
- Available in first and second editions with different card quantities
The first edition includes one copy of each character card, while the second edition includes three copies of each card. This distinction makes the edition information important when choosing a copy for your collection.
Alongside The War of the Five Kings, Ancient Enemies, Epic Battles, Battle of Ruby Ford, and Calling the Banners, Sacred Bonds forms part of the complete A Clash of Arms sequence.
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