Boardgames

Operation Cobra

Explore additional Advanced Squad Leader scenarios with this two-player, 180-minute expansion for Beyond the Beachhead 2.

180
minutes

2 - 2
player(s)

Heavy

Operation Cobra board game cover

About this expansion

Operation Cobra is an expansion for Advanced Squad Leader that provides additional scenarios for Beyond the Beachhead 2. Designed for 2 players and featuring an approximately 180-minute play time, this 2009 module is not a stand-alone game.

To play Operation Cobra, you need the Advanced Squad Leader rules and the required modules and materials listed below. The expansion is intended for players who already have Beyond the Beachhead 2 and the necessary ASL collection.

  • Beyond the Beachhead 2
  • Beyond Valor: ASL Module 1
  • Yanks: ASL Module 3
  • West of Alamein: ASL Module 5 or For King and Country: ASL Module 5a
  • Pegasus Bridge: ASL Historical Module 4
  • Kampfgruppe Peiper II: ASL Historical Module 3
  • The Last Hurrah: ASL Module 6
  • Doomed Battalions: ASL Module 11
  • A Bridge Too Far: ASL Historical Module 6
  • Boards 6, 24, 42, and 46

Because it expands Beyond the Beachhead 2 rather than replacing the core system, Operation Cobra requires access to the listed ASL rules, modules, and boards before play can begin. Its focus is on adding further scenarios to the Beyond the Beachhead 2 experience.

For players building an Advanced Squad Leader library, Operation Cobra offers a focused expansion with a clearly defined set of compatibility requirements. Check that all listed modules and boards are available before adding this scenario module to your collection.