Agents of SMERSH: Swagman’s Hope
2014
Investigate five Australian cities, gather Yellow and Red Intel, and rescue brilliant minds from Dr. Lobo’s dangerous schemes.
120
minutes
1 - 5
player(s)
14+
Medium Heavy
About this expansion
Agents of SMERSH: Swagman’s Hope is a 2014 game for 1–5 players with an approximately 120-minute play time. Set in a corrupt and chaotic Australia, it sends agents on a desperate mission to rescue important scientists and researchers before SMERSH can reach them.
Your assignment takes you across five new city locations and into a new book containing more than 300 encounters. These encounters use their own Reaction Sheet, bringing fresh situations and decisions to the hunt for Dr. Lobo and the people whose knowledge he desperately wants.
In addition to the normal Yellow Intel, players must find new Red Intel representing scientists and researchers with vital information. Hurry to their aid before they are abducted and taken to Swagman’s Hope, a lawless desert town in the Australian Outback where people may disappear forever.
- Five Australian city locations to visit
- A new encounter book with more than 300 encounters
- New Yellow and Red Intel objectives, plus Dead Drop Tokens
- New Villain, Fate, Status, and Stranded cards
- A new HENCHMAN and two new UN agents
With its dangerous setting, expanding collection of components, and urgent rescue mission, Swagman’s Hope gives Agents of SMERSH a perilous Australian chapter. Hope may be in short supply, but the agents must act before Dr. Lobo’s plans succeed.