Arctic Scavengers: HQ
2011
Add unique tribe leaders, upgradeable headquarters, new mercenaries and tools, gangs, and an official two-player variant.
45
minutes
2 - 5
player(s)
12+
Medium
About this expansion
Arctic Scavengers: HQ is a 2011 expansion for Arctic Scavengers for 2–5 players, with games lasting about 45 minutes. It adds tribe leader roles, personal headquarters, and new cards that introduce another layer of strategic choice.
Each player receives a tribe leader role with unique capabilities. Players also maintain a base camp, or HQ, which can be upgraded with new buildings. These additions give every tribe further ways to develop its position during the game.
The expansion includes a 54-card deck featuring a range of new content:
- 10 tribe leader roles with unique player powers
- 4 buildings for expanding headquarters
- 3 gangs that provide an end-game victory condition similar to Catan’s “Largest Army” or “Longest Road”
- 2 mercenaries: the Medic and Engineer
- 2 new tools: the Rifle and Toolkit
- Additional Pills and Medkits to balance the new tools and maintain the card ratio
Alongside these new roles, buildings, mercenaries, tools, and victory conditions, Arctic Scavengers: HQ includes an official two-player variant. The result is an expansion that broadens the original game with asymmetric capabilities, developable HQs, and additional end-game objectives.