Boardgames

Armor: A Tactical Game of Armored Combat in Western Europe, 1944-1945

A 180-minute tactical wargame featuring armor, infantry, artillery, air support, terrain, and 49 data cards for combat in Western Europe.

180
minutes

2 - 8
player(s)

Heavy

Armor: A Tactical Game of Armored Combat in Western Europe, 1944-1945 board game cover

About this board game

Armor: A Tactical Game of Armored Combat in Western Europe, 1944-1945 is a tactical-level World War II ground-combat wargame for 2 players, with a listed player range of 2-8 and an approximate playing time of 180 minutes.

Set in Europe during World War II, the game recreates the strengths and weaknesses of German and Allied forces through 49 data cards. These cards display the information needed to move and fight, while the rules model the important considerations of small-unit tactics.

Armor emphasizes detailed armored combat. The system accounts for armor thickness at different points, shots from various angles, heights, and altitudes, as well as the effects of terrain. Players must contend with armor-piercing shots, small-arms fire, gun depression, communications, and changing battlefield conditions.

  • Armor, infantry, anti-tank guns, artillery, and air support
  • Mines, barbed wire, pillboxes, and smoke
  • Terrain effects and fire from different angles and elevations
  • German and Allied vehicles including Panthers, Tigers, Churchills, Shermans, tank destroyers, armored cars, and half-tracks

The game system is shared with the earlier Panzer and “88” games. Its rules and components are compatible with both, allowing the three games to be used together. Armor offers a focused framework for examining the movement, firepower, protection, and battlefield support that shape armored warfare.

Released in 1980, Armor combines extensive combat detail with a card-based presentation of unit capabilities. Its broad selection of counters and tactical rules supports confrontations involving tanks, infantry, anti-tank weapons, artillery barrages, aircraft, defensive positions, and battlefield obstacles.