Capes & Cowls: The Superhero Board Game
2006
Build a team of unique Heroes, master the coded Battleboard, and fight for victory in Basic, Standard, or Adventure play.
60
minutes
2 - 4
player(s)
9+
Medium Heavy
About this board game
Capes & Cowls: The Superhero Board Game is a tactical battle game for 2–4 players, with games lasting about 60 minutes. Set in the mysterious Wyrd City, it challenges players to recruit teams of Heroes, send them into battle, and defeat opposing forces.
The game features 32 original Heroes and several Crews of secondary characters, including Freedom Patrols, Liberty Bots, Diabloids, Arachnidrones, Darklings, thugs, and zombies. Heroes have individual Attack, Defense, Speed, and Vigor stats, along with three unique Powers, while each Crew has its own statistics and special Power. Altogether, the game includes more than 75 characters and over 100 Powers.
Combat takes place on a unique Battleboard whose color- and number-coded spaces affect character abilities and modify Power levels. Strategic positioning and tactical decision-making are central, while the Battle Die is used only in certain situations. Wise team recruitment and management can be more important than relying on luck.
- Basic Game: Recruit 2 or 3 Heroes and battle for a predetermined number of rounds. The player with the most Heroes remaining wins.
- Standard Game: Recruit 4 or 5 Heroes and add Scene Features such as Rooftops, Walls, and Trees, plus Objects including Boulders, Cars, and Mailboxes.
- Adventure Game: Choose an Adventure with a map, recruitment instructions, special rules, team goals, and victory conditions. This mode also introduces Crews, special items, and plot devices.
Capes & Cowls also includes solitaire and multiplayer variations. With shifting objectives, distinctive Powers, and a colorful cast of costumed characters, each battle offers a new way to take a stand in Wyrd City.