Boardgames

Century: Golem Edition – Eastern Mountains

Explore Carvania’s mountain ranges as a crystal trader, establish trade networks, and discover new ways to play with the Golem Edition series.

45
minutes

2 - 4
player(s)

Medium

Century: Golem Edition – Eastern Mountains board game cover

About this board game

Century: Golem Edition – Eastern Mountains is a 2019 board game for 2–4 players with an approximately 45-minute play time. Players take on the roles of crystal traders exploring the mountain ranges and valleys of Carvania.

Return to Carvania and venture beyond its familiar landscapes. As you travel through the Eastern Mountains, your goal is to establish a trade network across the region while seeking opportunities in the surrounding valleys.

This edition reimplements Century: Eastern Wonders with vivid, manga-inspired art. It brings the world of crystal trading into the Golem Edition setting, giving players a visually distinct way to experience the journey through Carvania.

  • Designed for 2–4 players
  • Approximately 45 minutes of play time
  • Explore Carvania’s mountain ranges and valleys
  • Play as crystal traders building a trade network
  • Features vivid manga-inspired artwork

Century: Golem Edition – Eastern Mountains can also be combined with Century: Golem Edition. Together, the two games create the unique experience known as The Call for Adventure, offering another way to explore the Carvania setting.

Whether played on its own or as part of the combined experience, Century: Golem Edition – Eastern Mountains invites players to return to Carvania, explore its Eastern Mountains, and pursue their ambitions as crystal traders.

Board Game Rules for
Century: Golem Edition – Eastern Mountains

Download official rules (EN)

“I came for the golems!”
“We’ve been expecting crystal traders, such as yourself. You have our thanks in joining us here in the Carvania mountains.”
“I’m ready to activate a golem, I have all the crystals needed.”
“Patience young trader… Golems require patience.”
“But I’ve been waiting an eternity!”
“Not much longer – while we wait, why don’t you explore the nearby Soul Valleys. Legend has it that your wishes will be carried away into the valley’s winds. Perhaps there you will find more crystals and golems…”

Game Setup

game_setup_diagram
game_setup_diagram

To set up a game of Century Golem Eastern Mountains, follow these steps in order:

  1. Sort all the mountain tiles (A) by trade symbol and randomly remove 1 tile of each symbol. Then shuffle the remaining mountain tiles. If it is your first game, build the map according to the pattern shown above (B). If not, you may refer yourself to the “Create your own maps” section to learn how to make unique, customized maps!
  2. Place the 4 village tiles at each corner (C) of the map as shown above.
  3. Shuffle the Victory Point (VP) tiles without the Closed Village (E) tile to form a pile, face down. Draw and place one face up VP tile on each village (D). Then, shuffle the Closed Village tile, face down, among the first 5 VP tiles (F) of the pile. Finally, put these 6 tiles back on top of the pile. Put that pile on the table, next to the map.
  4. Sort all bonus tiles (G) by type and place them on the table. Form a pile with the 6 VP, 5 VP, 4 VP and 3 VP bonus tiles by sorting them in ascending order so the 6 VP tile is on top.
  5. Distribute a player board (H) to every player with the Eastern Mountains side face up, as shown above. The first player is the one who reached the top of a mountain the most recently. That player takes the player board showing the First Player Icon on it (I).
  6. Each player then takes a wagon (J) and all 20 outposts (K) of the matching color. Each player places an outpost on each space of their player board (L).
  7. Place the starting crystals (M) in the middle of the table. In reverse turn order, each player will select their starting crystals, put them in their caravan (N) and place their wagon (J) on any mountain tile. Once all players have selected their starting crystals, return any remaining crystals to the supply.

Turn Overview

Century Golem Eastern Mountains is played over a series of rounds. Each player will take one turn each round (starting with the first player and going clockwise).

On a player’s turn, they may move their wagon and then perform an action.

Movement

You may move your wagon to an adjacent tile for free (A). Then, you may continue moving by placing a single crystal (B) (of your choice) from your caravan onto each tile you leave (C). You may continue moving this way as long as you have crystals available in your caravan.

When you end your movement on a mountain tile where one or more other wagons are present, you must pay each of their owner 1 crystal from your caravan. However, you cannot end your movement on a mountain tile where other wagons are present if you don’t have enough crystals to pay all concerned players.

If there are crystals on the tile where you have ended your movement on, you may place them in your caravan.

If there are both wagons from other players and crystals on the mountain tile you end your movement on, you must pay the concerned players crystals from your caravan first, before picking up the crystals.

movement_diagram
movement_diagram

Caravan Limit

At the end of any turn, if you have more crystals in your caravan than spaces available, you must discard crystals of your choice until you reach your limit. Your caravan limit starts at 10.


Available Actions

After moving your wagon (or choosing not to move), you may perform one of the following actions:

  • A Trade action on a mountain tile.
  • A Village action on a village tile.
  • A Mine action on any tile.

Trade Action

If your wagon is on a mountain tile (A), you first have the option to build an outpost on that tile (B).

outpost_placement_diagram
outpost_placement_diagram

You may build one of your outposts on a mountain tile if you don’t already have one of yours on it. Each mountain tile can have an outpost of each player. The cost to place an outpost is 1 crystal for each outpost currently on that mountain tile (2 crystals for each outpost in a 2-player game). This means that building the first outpost on a mountain tile costs no crystals.

When building an outpost, pay the cost by returning crystals of your choice from your caravan to the supply, then take the leftmost outpost from your player board from the row that matches the trade symbol (C) and place it on that tile.

Bonus Tiles

Lastly, after placing an outpost, if you just emptied a vertical column (D), immediately choose one bonus tile from the supply and place it next to your player board.

column_completion_diagram
column_completion_diagram
bonus_tiles_overview
bonus_tiles_overview

Note: To perform an upgrade, return a single crystal from your caravan to the supply and take one of the next level in exchange.

Conducting a Trade

Once you have an outpost on a mountain, you may perform the Trade action by trading the crystals listed above the arrow for those below the arrow from the supply. During a Trade action, a trade can be performed any number of times in a row as long as you have the appropriate crystals available.

trade_action_diagram
trade_action_diagram

Example: Chris has 9 yellow crystals and performs a Trade action that allows him to trade 3 yellow crystals (A) for 1 magenta crystal (B). Chris may trade 3, 6 or 9 yellow crystals for 1, 2 or 3 magenta crystals respectively.

Village Action

If your wagon is on a village, you may claim the VP tile available at that village by returning the crystals shown on the VP tile from your caravan to the supply. Take the VP tile and place it face down next to your player board. Then, draw the next VP tile from the pile and place it face up on that village.

village_tile_diagram
village_tile_diagram

If the tile is a Closed Village tile, the village is considered closed – meaning that VP tiles won’t be placed on that village while it is present. From now on, if a VP tile is claimed in another village, first move the Closed Village tile to that village and then place a VP tile on the village that previously held the Closed Village tile.

Mine Action

Take 2 yellow crystals from the supply and add them to your caravan.


Game End

The game’s end is triggered once a player claims their 4th VP tile. The game will end after the current round of play.

Scoring

At that point, players count all the points from:

  • their VP tiles,
  • uncovered values from spaces on their player board,
  • bonus VP tiles,
  • remaining crystals in their caravan (each non-yellow crystal being worth 1 point).

The player with the most Victory Points wins. If there is a tie, the last concerned player to take a turn wins the tie.


Create Your Own Maps

After their first game of Century Golem Eastern Mountains, players may create their own unique maps. When placing each tile, it is recommended to place it adjacent to at least 2 other tiles if possible.

custom_map_example
custom_map_example

Credits

Game Designer: Emerson Matsuuchi
Producer: Sophie Gravel
Art Direction: Sophie Gravel
Illustrations: Chris Quilliams
Graphic Designer: Maryse Hébert-Lemire & Stéphane Vachon

Development by Plan B Games & Nazca Games.
© 2019 Plan B Games Inc.
No part of this product may be reproduced without specific permission.
19 rue de la Coopérative, Rigaud, QC J0P 1P0 Canada.
Retain this information for your records.
Made in China.


Introduction & Setup

“I came for the golems!”
“We’ve been expecting crystal traders, such as yourself. You have our thanks in joining us here in the Carvania mountains.”
“I’m ready to activate a golem, I have all the crystals needed.”
“Patience young trader… Golems require patience.”
“But I’ve been waiting an eternity!”
“Not much longer – while we wait, why don’t you explore the nearby Soul Valleys. Legend has it that your wishes will be carried away into the valley’s winds. Perhaps there you will find more crystals and golems…”

Game Setup

game_setup_diagram
game_setup_diagram

To set up a game of Century Golem Eastern Mountains, follow these steps in order:

  1. Sort all the mountain tiles (A) by trade symbol and randomly remove 1 tile of each symbol. Then shuffle the remaining mountain tiles. If it is your first game, build the map according to the pattern shown above (B). If not, you may refer yourself to the “Create your own maps” section to learn how to make unique, customized maps!
  2. Place the 4 village tiles at each corner (C) of the map as shown above.
  3. Shuffle the Victory Point (VP) tiles without the Closed Village (E) tile to form a pile, face down. Draw and place one face up VP tile on each village (D). Then, shuffle the Closed Village tile, face down, among the first 5 VP tiles (F) of the pile. Finally, put these 6 tiles back on top of the pile. Put that pile on the table, next to the map.
  4. Sort all bonus tiles (G) by type and place them on the table. Form a pile with the 6 VP, 5 VP, 4 VP and 3 VP bonus tiles by sorting them in ascending order so the 6 VP tile is on top.
  5. Distribute a player board (H) to every player with the Eastern Mountains side face up, as shown above. The first player is the one who reached the top of a mountain the most recently. That player takes the player board showing the First Player Icon on it (I).
  6. Each player then takes a wagon (J) and all 20 outposts (K) of the matching color. Each player places an outpost on each space of their player board (L).
  7. Place the starting crystals (M) in the middle of the table. In reverse turn order, each player will select their starting crystals, put them in their caravan (N) and place their wagon (J) on any mountain tile. Once all players have selected their starting crystals, return any remaining crystals to the supply.

Turn Structure & Movement

Turn Overview

Century Golem Eastern Mountains is played over a series of rounds. Each player will take one turn each round (starting with the first player and going clockwise).

On a player’s turn, they may move their wagon and then perform an action.

Movement

You may move your wagon to an adjacent tile for free (A). Then, you may continue moving by placing a single crystal (B) (of your choice) from your caravan onto each tile you leave (C). You may continue moving this way as long as you have crystals available in your caravan.

When you end your movement on a mountain tile where one or more other wagons are present, you must pay each of their owner 1 crystal from your caravan. However, you cannot end your movement on a mountain tile where other wagons are present if you don’t have enough crystals to pay all concerned players.

If there are crystals on the tile where you have ended your movement on, you may place them in your caravan.

If there are both wagons from other players and crystals on the mountain tile you end your movement on, you must pay the concerned players crystals from your caravan first, before picking up the crystals.

movement_diagram
movement_diagram

Caravan Limit

At the end of any turn, if you have more crystals in your caravan than spaces available, you must discard crystals of your choice until you reach your limit. Your caravan limit starts at 10.


Actions

Available Actions

After moving your wagon (or choosing not to move), you may perform one of the following actions:

  • A Trade action on a mountain tile.
  • A Village action on a village tile.
  • A Mine action on any tile.

Trade Action

If your wagon is on a mountain tile (A), you first have the option to build an outpost on that tile (B).

outpost_placement_diagram
outpost_placement_diagram

You may build one of your outposts on a mountain tile if you don’t already have one of yours on it. Each mountain tile can have an outpost of each player. The cost to place an outpost is 1 crystal for each outpost currently on that mountain tile (2 crystals for each outpost in a 2-player game). This means that building the first outpost on a mountain tile costs no crystals.

When building an outpost, pay the cost by returning crystals of your choice from your caravan to the supply, then take the leftmost outpost from your player board from the row that matches the trade symbol (C) and place it on that tile.

Bonus Tiles

Lastly, after placing an outpost, if you just emptied a vertical column (D), immediately choose one bonus tile from the supply and place it next to your player board.

column_completion_diagram
column_completion_diagram
bonus_tiles_overview
bonus_tiles_overview

Note: To perform an upgrade, return a single crystal from your caravan to the supply and take one of the next level in exchange.

Conducting a Trade

Once you have an outpost on a mountain, you may perform the Trade action by trading the crystals listed above the arrow for those below the arrow from the supply. During a Trade action, a trade can be performed any number of times in a row as long as you have the appropriate crystals available.

trade_action_diagram
trade_action_diagram

Example: Chris has 9 yellow crystals and performs a Trade action that allows him to trade 3 yellow crystals (A) for 1 magenta crystal (B). Chris may trade 3, 6 or 9 yellow crystals for 1, 2 or 3 magenta crystals respectively.

Village Action

If your wagon is on a village, you may claim the VP tile available at that village by returning the crystals shown on the VP tile from your caravan to the supply. Take the VP tile and place it face down next to your player board. Then, draw the next VP tile from the pile and place it face up on that village.

village_tile_diagram
village_tile_diagram

If the tile is a Closed Village tile, the village is considered closed – meaning that VP tiles won’t be placed on that village while it is present. From now on, if a VP tile is claimed in another village, first move the Closed Village tile to that village and then place a VP tile on the village that previously held the Closed Village tile.

Mine Action

Take 2 yellow crystals from the supply and add them to your caravan.


End of Game & Scoring

Game End

The game’s end is triggered once a player claims their 4th VP tile. The game will end after the current round of play.

Scoring

At that point, players count all the points from:

  • their VP tiles,
  • uncovered values from spaces on their player board,
  • bonus VP tiles,
  • remaining crystals in their caravan (each non-yellow crystal being worth 1 point).

The player with the most Victory Points wins. If there is a tie, the last concerned player to take a turn wins the tie.


Variants & Custom Maps

Create Your Own Maps

After their first game of Century Golem Eastern Mountains, players may create their own unique maps. When placing each tile, it is recommended to place it adjacent to at least 2 other tiles if possible.

custom_map_example
custom_map_example

Credits

Credits

Game Designer: Emerson Matsuuchi
Producer: Sophie Gravel
Art Direction: Sophie Gravel
Illustrations: Chris Quilliams
Graphic Designer: Maryse Hébert-Lemire & Stéphane Vachon

Development by Plan B Games & Nazca Games.
© 2019 Plan B Games Inc.
No part of this product may be reproduced without specific permission.
19 rue de la Coopérative, Rigaud, QC J0P 1P0 Canada.
Retain this information for your records.
Made in China.