Boardgames

Commands & Colors Tricorne: Jacobite Rising

Lead Jacobite or Government forces through 13 scenarios using Command cards, morale, terrain, and army-specific Combat cards in tense battles.

90
minutes

2 - 2
player(s)

Medium

Commands & Colors Tricorne: Jacobite Rising board game cover

About this board game

Commands & Colors Tricorne: Jacobite Rising is a two-player historical battlefield game with an approximate 90-minute play time, set during the Jacobite Risings.

One player commands the Jacobite forces while the other leads the Government army. Across 13 battle scenarios, players alternate turns until one reaches the Victory Banner total specified by the scenario. Battles range from major engagements such as Falkirk and Culloden to smaller skirmish actions.

The battlefield uses a 13-by-11 hex grid divided into Left Flank, Center, and Right Flank sections. Terrain Tiles recreate the setting of each historical scenario, making the battlefield an important part of every tactical decision.

  • Command cards: Order units to move, battle, or perform special actions.
  • Varied forces: Deploy regular, Highland, Lowland, and militia infantry, battle and light cavalry, trained and light artillery, and leaders.
  • Morale: Units can leave the battlefield after combat, even when they have suffered few or no losses.
  • Army-specific Combat cards: The Jacobite and Government forces each use a unique deck reflecting their training, abilities, and battlefield actions.

Units are represented by groups of blocks in a hex, while leaders use single blocks. Once the final block of an opposing unit or leader is eliminated, the victorious player gains a Victory Banner. Battle dice resolve combat quickly while keeping every attack uncertain.

As a stand-alone entry in the Commands & Colors system, Jacobite Rising combines familiar mechanisms with new concepts that emphasize the contrasting battlefield doctrines of the Highland Clans and Government forces. Its scenario maps and shifting scale portray the advantages and limitations of each army across the terrain of the period.