Boardgames

Dicke Dämonen

Shape a magical world with colored power lines, summon creatures, and make one crucial prediction before the strongest color is revealed.

20
minutes

1 - 4
player(s)

Medium Light

Dicke Dämonen board game cover

About this board game

Dicke Dämonen is a magical area-building and prediction game for 1–4 players, played in about 20 minutes. Players take the roles of magicians seeking to rule a world defined by four magical power lines: earth, fire, air, and water.

At the start, four colored strings, each tied to a ring, are placed on the table so they overlap. The lines create power fields, while their crossings form the corners of those fields. These changing boundaries determine where the magical creatures may appear.

Players repeatedly summon wooden pawns drawn from a cloth bag. White ghosts appear in the center of a power field. Once a ghost has been summoned in a field, neither ghosts nor demons may appear there again. Colored demons appear in the corners of power fields adjacent to power lines matching their color, but they cannot enter a field that already contains a ghost.

  • Four magical powers: earth, fire, air, and water
  • White ghosts that freeze a power field in terror
  • Colored demons placed beside matching power lines
  • Colored strings and rings that create the playing area
  • Wooden creature pawns drawn from a cloth bag

When no more creatures can be summoned, the colors are compared to determine which is strongest. Each magician may predict one color only once, choosing either a demon color or ghostly white. Every magician must choose a different color.

This prediction costs energy and immediately draws the attention of fate and the other magicians, making both the chosen color and the timing of the prediction important. In Dicke Dämonen, the magician who predicted the strongest color becomes the ruler of the world.