Elder Sign: Gates of Arkham
2015
Explore more than twenty Arkham locations, gain lasting skills, and face four new Ancient Ones before they awaken.
90
minutes
1 - 8
player(s)
13+
Medium
About this expansion
Elder Sign: Gates of Arkham is an expansion for Elder Sign for 1–8 players, with games lasting around 90 minutes. It moves the struggle against the Ancient Ones beyond the museum and into the haunted city of Arkham.
Adventures unfold across more than twenty locations, including Velma’s Diner, the Curiositie Shoppe, Arkham Asylum, and the Uninvited Isle. As investigators explore the city, gates to Other Worlds open throughout Arkham, destabilizing time and space.
This expansion adds four new Ancient Ones and eight new investigators to the quest for elder signs. Investigators can also acquire skills that provide lasting advantages, giving them new ways to face the dangers awaiting them in Arkham.
- Explore more than twenty locations in Arkham.
- Face four new Ancient Ones.
- Add eight new investigators to the struggle.
- Acquire skills that grant lasting advantages.
- Join either the brutal Sheldon Gang or the mysterious Silver Twilight Lodge.
Membership in the Sheldon Gang or the Silver Twilight Lodge helps investigators complete tasks and grants them additional rewards. Choosing where to place your allegiance adds another layer to the race for elder signs.
With gates spreading across the city and the threat of awakening Ancient Ones looming over every adventure, Elder Sign: Gates of Arkham challenges investigators to use every skill, resource, measure of strength, and point of sanity they can muster. Surviving the rough streets of Arkham may be as difficult as preventing the end of humanity.
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Elder Sign: Unseen Forces
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