Escape: The Curse of the Temple – Expansion 2: Quest
2013
Discover hidden quests and choose unique character abilities in this flexible expansion for Escape: The Curse of the Temple.
10
minutes
1 - 5
player(s)
8+
Light
About this expansion
Escape: The Curse of the Temple – Expansion 2: Quest is an expansion for 1–5 players that adds new challenges and character abilities to the 10-minute temple adventure.
Quest includes two modules: Quest Chambers and Character abilities. Use them individually or combine them with any other modules for the base game, creating flexible ways to expand your games of Escape: The Curse of the Temple.
With the Quest module, activating gems is no longer the only task standing between players and the temple exit. Players must also complete special quests before they can leave. At setup, the quest tiles are shuffled separately, then 1–3 are shuffled unseen into the deck, so the challenges awaiting the group remain unknown until they appear.
The Character module gives each player one of six distinct characters. Each character has two unique abilities, and at the start of the game, the player chooses one ability to use.
- Doc
- Mechanic
- Discoverer
- Dark Priest
- Muscleman
- Mentalist
These modules add variety without requiring you to use both at once. Include hidden quests for fresh objectives, introduce character abilities, or combine the options with other modules from the base game.
Released in 2013, Escape: The Curse of the Temple – Expansion 2: Quest is designed for players who want new challenges and distinctive character choices within the game’s compact format.
Other expansions for the same board game
Escape: The Curse of the Temple – Queenie 1: The Pit
2012
Enter the pit, face five curses, and rely on fellow players to escape.
10
minutes
Medium Light
View game
Escape: The Curse of the Temple – Expansion 1: Illusions
2012
New chambers, dangerous illusions, and a treasure that must reach the exit.
10
minutes
Medium Light
View game