Boardgames

Hybrid: Expansion 1 – Nemesis

Explore a secret complex beneath the Hybrid Project in two three-scenario campaigns packed with new cards, tiles, corridors, and miniatures.

120
minutes

2 - 2
player(s)

Medium Heavy

Hybrid: Expansion 1 – Nemesis board game cover

About this expansion

Hybrid: Expansion 1 – Nemesis is a two-player board game expansion with an approximately 120-minute play time, released in 2004. It introduces two campaigns of three scenarios each, set in a secret complex beneath one of the Hybrid Project’s laboratories.

The Templars of the Griffin Empire have uncovered a new enemy lurking in the darkness. As the hunters of the Lodge of Hod enter the complex, they become the prey, creating a tense backdrop for this addition to the Hybrid game world.

This expansion includes campaign rules for guiding its linked scenarios, along with two short stories that expand the setting. The campaigns offer a structured series of encounters across the newly discovered location.

  • Two campaigns, each made up of three scenarios
  • Three metal miniatures
  • 55 new cards
  • Numerous corridors and brand-new game tiles
  • New counters and exclusive profiles for use in the Rackham range of games

With its combination of narrative material, new components, and campaign content, Hybrid: Expansion 1 – Nemesis adds a focused subterranean setting to the game. Its new enemy, stories, scenarios, and equipment provide a substantial expansion for two players seeking a darker chapter in the Hybrid Project.