Innovation
2010
Shape a civilization from pre-history to the near future through clever card effects, shared technologies, demands, and hard-won achievements.
60
minutes
2 - 5
player(s)
12+
Medium
About this board game
Innovation is a card-only tableau-building game for 2–5 players, with a play time of about 60 minutes. Guide a civilization from pre-history through the present and into the near future using cards alone—there is no map, tokens, dice, or playing pieces.
At the heart of the game are innovations: cards with unique effects organized into ten ages, or eleven in the fourth edition. Each effect is tied thematically to its innovation, giving you ways to develop your own society while also affecting your opponents.
- Build a tableau: Develop your civilization by placing innovations in front of you.
- Share technologies: Amass enough visible icons to benefit from effects in other players’ tableaux.
- Make demands: Use innovation effects to directly affect opponents and challenge their plans.
- Claim achievements: Win achievements by collecting points or meeting specific criteria through your innovations.
Visible icons are central to the game’s strategy. Building your tableau to share effects frequently, while defending against opponents’ demands, creates a constantly shifting contest in which the value of a technology can change from one moment to the next.
The game includes 105 innovations, or 115 in the fourth edition. Card effects have changed across Innovation’s four editions, and the fourth edition adds an eleventh age, while the core gameplay remains consistent across editions.
No two games of Innovation play the same way. The combinations of cards, icons, shared effects, demands, and achievement requirements create a journey through technological progress where every civilization develops along its own unpredictable path.
Board game expansions
Innovation: Artifacts of History
2016
Wield powerful historical artifacts and turn the tide from behind.
60
minutes
Medium Heavy
View game
Innovation: Cities of Destiny
2016
Expand your civilization with cities, six-icon cards, and new achievements.
75
minutes
Medium Heavy
View game
Innovation: Figures in the Sand
2013
Historical figures enter play—and their loyalties can change the game.
75
minutes
Medium Heavy
View game
Innovation: Echoes of the Past
2011
Build a new civilization with foreshadowing, echoes, and fresh paths to victory.
60
minutes
Medium
View game