Boardgames

Juicy Fruits

Plan efficient fruit routes, fulfill ship orders, and claim businesses before rivals do in a constantly shifting island puzzle.

50
minutes

1 - 4
player(s)

Medium

Juicy Fruits board game cover

About this board game

Juicy Fruits is a strategic island game for 1–4 players, with plays lasting about 50 minutes. Each player develops a personal island paradise, growing fruit, supplying ships, and adding businesses while aiming to score the most points.

On your turn, slide one of your fruit collector tokens across a number of unblocked spaces. You collect that many fruits matching the token’s type: banana, orange, lime, pomegranate, or mangosteen. After collecting fruit, you may fulfill the order of a ship on your shores, claim a business from the shared display and place it on your island, or do nothing.

The central challenge is balancing two competing priorities. Ships occupy valuable island space until their orders are fulfilled, potentially limiting how much fruit you can collect. However, spending too much time clearing ships can allow opponents to take the most promising businesses. Since claiming businesses can also bring the game to an end sooner, timing matters throughout the game.

  • Slide fruit collectors to gather the resources you need.
  • Fulfill ship orders to clear space and gain points.
  • Choose businesses from a shared display before other players claim them.
  • Plan around blocked spaces and the changing opportunities on your island.

Every play presents a fresh puzzle of efficient movement, resource collection, and careful timing. Juicy Fruits also includes an additional juice factory mode and four solo modes, giving players more ways to explore its island-planning challenges.

Board Game Rules for
Juicy Fruits

Download official rules (EN)

A game by Christian Stöhr
For 1 to 4 players, aged 8 and up

Object of the game

Each of you has a small island paradise, where you make a living growing delicious fruit. Your goal is to gain the most points by supplying ships and by adding businesses to your island.

Clever planning and timing is vital because until you supply the ships on your shores, they will block valuable island space which could be used to collect more fruit. But if you concentrate too much on the ships, the most promising businesses may get snatched by your opponents. Also, the sooner businesses are claimed, the quicker the game might end. Can you carry out all your plans before time runs out?

Components

  • 4 island boards (1 for each player; front: island, back: 4 different solo boards)
  • 1 business board
  • 1 score board (front: basic side, back: juicy side with juice factory)
  • 100 fruits (20 banana, 20 lime, 20 pomegranate, 20 orange, 20 mangosteen)
  • 24 business tokens
  • 6 large venue tokens
  • 20 collector tokens (4 sets of 5 tokens each)
  • 50 ship tokens (front: ships, back: solo boats; 25 orange, 25 green)
  • 13 ice cream markers (3 of 4 pts, 3 of 5 pts, 2 of 6 pts, 2 of 7 pts, 3 of 8 pts)
  • 4 milkshake markers
  • 12 player discs (3 each in 4 colors)
  • 4 postcards
  • 1 license marker
  • 2 cloth bags
Island boards
Island boards
Boards and tokens overview
Boards and tokens overview
Fruit components
Fruit components
Tokens, ships, and markers
Tokens, ships, and markers

Credits

Game design: Christian Stöhr
Illustrations: Annika Heller
Development and rule book: Viktor Kobilke
Rule book revision: Neil Crowley

© 2021 Deep Print Games GmbH, Sieglindestr. 7, 12159 Berlin, Germany. All rights reserved.
www.deep-print-games.com


Below, you can find the basic setup for 2 to 4 players. For the additional rules of solo mode, see the supplementary sheet.

For your first few games, we recommend using this basic setup without the juice factory. If you want to include the juice factory, see “Juice factory” on page 7.

  1. Score and business boards: Place the score board (with the basic side up) and the business board next to each other in the middle of the table.
  2. General supply: Form a general supply for the fruits where everyone can easily reach them. Place the 6 large venue tokens beside the business board.
  3. Business tokens: Shuffle the 24 business tokens face down. Then place a random token face up onto each of the following waiting spaces of the business board:
    • In a 2-player game: place a token onto each of the 2 leftmost waiting spaces of each row (10 business tokens in total).
    • In a 3-player game: place a token onto each of the 3 leftmost waiting spaces of each row (15 business tokens in total).
    • In a 4-player game: place a token onto each waiting space (20 business tokens in total).

    Return the spare business tokens to the box.

    Note: The “lemonade stand” is only used in games with the juice factory. If it appears in the basic setup, just replace it with another random token.

  4. Ice cream and milkshakes: Sort the 13 ice cream markers and place each onto the ice cream space that matches its value, forming 5 small stacks. Place the 4 milkshake markers as a stack onto the milkshake space.
  5. License marker: Place the license marker onto the space of the license track that is indicated by the player count:
    • 2-player game: space 7
    • 3-player game: space 11
    • 4-player game: space 14
  6. Player setup: Each player:
    • Takes an island board and places it face up in front of them (in any orientation).
    • Chooses a postcard and places it face up next to their island board.
    • Takes 1 player disc of their postcard’s color and puts it on space 100/0 of the score track.
    • Shuffles the 5 collector tokens whose backs match their postcard and places one face down onto each of their 5 island spaces with a pond. Then turns these tokens face up.

    Return any spare island boards, collector tokens, discs and postcards to the box.

Business board and center setup diagram
Business board and center setup diagram
License track marker starting spaces
License track marker starting spaces
Player island and pond setup diagram
Player island and pond setup diagram
  1. Ship tokens: Put the 25 ship tokens with orange boats on their backs into one of the cloth bags. Put the 25 ship tokens with green boats on their backs into the other cloth bag.
    • Each player: Take either of the bags. Draw a ship token and place it face up at the black-striped buoy on your island board (A) (so it aligns with the beach and covers the adjacent island space). Then (going clockwise from the black-striped buoy) keep drawing and placing a ship token face up at each of the other 5 buoys in the same way (B to F).
    • Afterwards, take the other cloth bag. Then draw and place a ship token face up onto each of the 6 remaining island spaces on the beach, starting beside the ship at the black-striped buoy and going clockwise (G to L).
    • Once all island boards are set up, return the cloth bags to the box.

      After a few games, we recommend using a more random setup of the ships: put all 50 ship tokens into one bag. When you set up your island, draw and place a ship token face up onto each island space on the beach (starting at the black-striped buoy and going clockwise) until all 12 spaces are filled.

  2. Starting player: The player who most recently ate a fruit (yes, tomato is a fruit) becomes the starting player for the rest of the game and marks this by flipping their postcard face down.
Ship placement diagram on player island
Ship placement diagram on player island
Starting player postcard flip
Starting player postcard flip

Juicy Fruits is played over a series of rounds. In every round, each player takes one turn, beginning with the starting player and then going clockwise. The game ends at the end of the round in which the license marker arrives at the X of the license track.

On your turn, carry out the following steps:

  • Step 1) Either:
    • Move 1 of your collector tokens a number of unblocked spaces and collect that many fruits of its type
    • OR Move 1 of your mobile business tokens and use its special ability
  • Step 2) Then either:
    • Supply 1 of your ships
    • OR Claim 1 business token
    • OR do nothing
  • Step 3) If you play with the juice factory: Advance your factory discs by up to 1 arrow each

Then it’s the player to your left’s turn.

Step 1) Move 1 of your collector tokens

Move one of the collector tokens on your island in a straight line through as many unblocked island spaces as you like. For each space it moves, gain 1 fruit of its type from the general supply and place that fruit in your personal reserve beside your island board.

  • You cannot move a token diagonally.
  • Your reserve has unlimited capacity.
  • The fruits in the general supply are considered unlimited. If you run out of a type, use something else as a replacement.
Example of moving collector token and gaining fruits
Example of moving collector token and gaining fruits

OR Move 1 of your mobile business tokens

Instead of moving a collector token, you can move a mobile business token that you claimed on an earlier turn and use its special ability:

Advanced collector tokens

When you move an advanced collector token during step 1, move it in a straight line through as many unblocked island spaces as you like. For each space moved, gain either of its fruits. Also, after the movement is complete, gain 1 additional fruit of either type.

Example of advanced collector token movement
Example of advanced collector token movement

Ice cream cart tokens

When you move an ice cream cart token during step 1, move it in a straight line through as many unblocked island spaces as you like. For each space moved, you may produce either: 1 ice cream marker of the cart’s type or 1 milkshake marker.

To produce an ice cream marker or milkshake marker:

  1. Look at the fruit sign beside it on the business board and return the fruits shown from your reserve to the general supply (milkshake markers require 2 fruits of one type).
  2. Then take the marker and place it next to your island.
  3. Finally, gain the points depicted on that marker by advancing your player disc on the score track accordingly.
  • You may produce fewer ice cream/milkshake markers than spaces moved.
  • For each marker of a produced type, you can choose separately from which of its stacks you want to take it (if there are more than one).
  • If all markers of a type are gone from the business board, that type can not be produced.
  • If you take the last marker from its space, a license icon is revealed. This means that you must move the license marker 1 step down on the license track.
Example of ice cream cart movement and production
Example of ice cream cart movement and production

During step 2 of your turn, either supply 1 ship, claim 1 business token, or skip step 2.

If you can not or do not want to supply a ship or claim a business token, just skip step 2.

Supply 1 of your ships

Each of your ship tokens shows an order. To supply the ship and fulfill its order:

  1. Return the fruits shown on it from your reserve to the general supply.
  2. Then remove the ship and place it beside your island board.
  3. Finally gain the points depicted on the ship by advancing your player disc on the score track accordingly.
Example of supplying a ship
Example of supplying a ship

Claim 1 business token

On the business board, there are 5 rows where people with business ideas are waiting. In front of each row, there is a counter with a government clerk who is receptive to “fruity bribes”: for a certain mix of fruits, they’ll allow you to choose a business from their row and issue a business license with it.

To claim a business token from the business board:

  1. Return the fruits depicted in front of its row from your reserve to the general supply.
  2. Gain the points printed below the depicted fruits.
  3. Then move the license marker 1 step down on the license track (towards the X).
  4. Finally take the business token from its space and proceed according to its type (see below).
Example of claiming a business token
Example of claiming a business token

Placing Business Tokens

Word of advice: When you claim a business token and place it onto your island, be careful not to block all of your collector tokens (unless the end of the game is imminent). If you are unable to move a token during step 1 of your turn, you must forfeit that step and can not collect any fruits.

Stationary business tokens

Once claimed, stationary business tokens remain on the island spaces you initially place them on (thus blocking those spaces for the rest of the game).

  • Small venue tokens: If you claim a small venue token, place it onto one of your free island spaces and gain the points printed on it.
    Note: All venue tokens also show a number of star icons, which are only relevant for the “Info booth” stall token (see page 8).
  • Placeholder tokens: These tokens are placeholders for the large venue tokens. If you claim a placeholder token, return it to the game box and instead take the corresponding large venue token from beside the business board. Then place that large token onto a free area on your island that matches its shape (you may rotate the token). If you can not do so, you are not allowed to claim it. Once you’ve placed the large venue token, gain the points printed on it.
  • Stall tokens: If you claim a stall token, place it onto one of your free island spaces. Stall tokens pose tasks that are scored at the end of the game (see page 8 for details).
Example of placing a large venue token
Example of placing a large venue token

Mobile business tokens

When you claim a mobile business token, place it onto one of your free island spaces. It remains on that space until you decide to move it during step 1 of a later turn in order to use its special ability.


If you want to include the juice factory in your game, make the following changes during steps 1 and 6 of the setup:

  • Step 1: Place the score board with its juicy side up.
  • Step 6: Each player: At the end of step 6, do not return the 2 spare player discs of your color to the box. Instead, place them both as a stack onto a free circle in the start tank of the juice factory. These are your “factory discs”.

The game is played as usual with one addition: Each player’s turn now includes a third step. After you are finished with steps 1 and 2, you may then carry out:

Step 3) Advance your factory discs by up to 1 arrow each

In general, the discs in the juice factory advance along the arrows from circle to circle. Each arrow shows a fruit cost: to advance a disc along that arrow you must return the fruit(s) shown from your reserve to the general supply.

There are single circles and tanks. Tanks comprise 4 circles each. If a disc moves along an arrow that leads to a tank, any of that tank’s free circles can take the disc. If a disc moves from a tank, it can do so along any of its outgoing arrows.

During this step, you may advance neither, one or both of your factory discs by 1 arrow each.

To advance a disc, move it along 1 arrow and pay the fruit cost depicted on that arrow. You can only use an arrow that leads to either a free circle or your second factory disc. Circles holding discs of other colors are blocked. If you move your disc to a tank that contains your other disc, you must place your arriving disc on top of it. Otherwise, place it onto any free space in the tank. Whenever you move to a free circle, gain any points you cover. You don’t get points when you move your disc onto your other one.

If you advance both discs on your turn, do so one after the other (in any order) as described above. However, if both of your discs start the turn on the same circle and you decide to advance them along the same arrow, pay the fruit cost only once. (If there are any points on the circle they arrive on, you still only gain those points once.)

The two final circles show a license icon. If your disc arrives on such a circle, gain its points and then move the license marker 1 step down on the license track. For the rest of the game, that circle is blocked.

The bottles on the conveyor belt are only relevant for the “Lemonade stand” stall token (see page 8).

Juice factory tanks and circles overview
Juice factory tanks and circles overview
Examples of disc movements in the juice factory
Examples of disc movements in the juice factory
Examples of moving both factory discs
Examples of moving both factory discs
Final circles and conveyor belt bottles
Final circles and conveyor belt bottles

When the license marker moves to the X on the license track, finish the current round (so that each player has the same number of turns in total). Then the game ends. Any further movement of the license marker is ignored.

End of game license marker trigger
End of game license marker trigger

Final Scoring

Once the game has ended, check if you have any stall tokens on your island and gain their points accordingly (see page 8 for details). There are no points for leftover fruits.

Afterwards, the player with the most points wins. Ties are broken in favor of the player who took their turn last.


Stationary business tokens

Small venue tokens

  • Viewing tower
  • Museum
  • Observatory

Placeholder tokens

  • Climbing park
  • Diving school
  • Thermal spa
  • Crocodile farm
  • Bird sanctuary
  • Eco-hotel

Stall tokens

  • Beach chair rental: At the end of the game, gain 4 points for each of your four beaches that has been cleared of all its ships.
  • Catering service: At the end of the game, gain 4 points for each mobile business token on your island with this symbol: Mobile.
  • Info booth: At the end of the game, gain 1 point per star icon (Star) on your island’s venue tokens.
  • Lemonade stand: (use only if you play with the juice factory) At the end of the game, gain the points shown on the bottle beneath each of your factory discs.

Mobile business tokens

  • Advanced collector tokens (5 tokens)
  • Ice cream cart tokens (6 tokens: 2x orange, 2x blue, 2x green)
Stationary business tokens list
Stationary business tokens list
Stall tokens list
Stall tokens list
Mobile business tokens list
Mobile business tokens list

Introduction & Components

A game by Christian Stöhr
For 1 to 4 players, aged 8 and up

Object of the game

Each of you has a small island paradise, where you make a living growing delicious fruit. Your goal is to gain the most points by supplying ships and by adding businesses to your island.

Clever planning and timing is vital because until you supply the ships on your shores, they will block valuable island space which could be used to collect more fruit. But if you concentrate too much on the ships, the most promising businesses may get snatched by your opponents. Also, the sooner businesses are claimed, the quicker the game might end. Can you carry out all your plans before time runs out?

Components

  • 4 island boards (1 for each player; front: island, back: 4 different solo boards)
  • 1 business board
  • 1 score board (front: basic side, back: juicy side with juice factory)
  • 100 fruits (20 banana, 20 lime, 20 pomegranate, 20 orange, 20 mangosteen)
  • 24 business tokens
  • 6 large venue tokens
  • 20 collector tokens (4 sets of 5 tokens each)
  • 50 ship tokens (front: ships, back: solo boats; 25 orange, 25 green)
  • 13 ice cream markers (3 of 4 pts, 3 of 5 pts, 2 of 6 pts, 2 of 7 pts, 3 of 8 pts)
  • 4 milkshake markers
  • 12 player discs (3 each in 4 colors)
  • 4 postcards
  • 1 license marker
  • 2 cloth bags
Island boards
Island boards
Boards and tokens overview
Boards and tokens overview
Fruit components
Fruit components
Tokens, ships, and markers
Tokens, ships, and markers

Credits

Game design: Christian Stöhr
Illustrations: Annika Heller
Development and rule book: Viktor Kobilke
Rule book revision: Neil Crowley

© 2021 Deep Print Games GmbH, Sieglindestr. 7, 12159 Berlin, Germany. All rights reserved.
www.deep-print-games.com


Setup

Below, you can find the basic setup for 2 to 4 players. For the additional rules of solo mode, see the supplementary sheet.

For your first few games, we recommend using this basic setup without the juice factory. If you want to include the juice factory, see “Juice factory” on page 7.

  1. Score and business boards: Place the score board (with the basic side up) and the business board next to each other in the middle of the table.
  2. General supply: Form a general supply for the fruits where everyone can easily reach them. Place the 6 large venue tokens beside the business board.
  3. Business tokens: Shuffle the 24 business tokens face down. Then place a random token face up onto each of the following waiting spaces of the business board:
    • In a 2-player game: place a token onto each of the 2 leftmost waiting spaces of each row (10 business tokens in total).
    • In a 3-player game: place a token onto each of the 3 leftmost waiting spaces of each row (15 business tokens in total).
    • In a 4-player game: place a token onto each waiting space (20 business tokens in total).

    Return the spare business tokens to the box.

    Note: The “lemonade stand” is only used in games with the juice factory. If it appears in the basic setup, just replace it with another random token.

  4. Ice cream and milkshakes: Sort the 13 ice cream markers and place each onto the ice cream space that matches its value, forming 5 small stacks. Place the 4 milkshake markers as a stack onto the milkshake space.
  5. License marker: Place the license marker onto the space of the license track that is indicated by the player count:
    • 2-player game: space 7
    • 3-player game: space 11
    • 4-player game: space 14
  6. Player setup: Each player:
    • Takes an island board and places it face up in front of them (in any orientation).
    • Chooses a postcard and places it face up next to their island board.
    • Takes 1 player disc of their postcard’s color and puts it on space 100/0 of the score track.
    • Shuffles the 5 collector tokens whose backs match their postcard and places one face down onto each of their 5 island spaces with a pond. Then turns these tokens face up.

    Return any spare island boards, collector tokens, discs and postcards to the box.

Business board and center setup diagram
Business board and center setup diagram
License track marker starting spaces
License track marker starting spaces
Player island and pond setup diagram
Player island and pond setup diagram
  1. Ship tokens: Put the 25 ship tokens with orange boats on their backs into one of the cloth bags. Put the 25 ship tokens with green boats on their backs into the other cloth bag.
    • Each player: Take either of the bags. Draw a ship token and place it face up at the black-striped buoy on your island board (A) (so it aligns with the beach and covers the adjacent island space). Then (going clockwise from the black-striped buoy) keep drawing and placing a ship token face up at each of the other 5 buoys in the same way (B to F).
    • Afterwards, take the other cloth bag. Then draw and place a ship token face up onto each of the 6 remaining island spaces on the beach, starting beside the ship at the black-striped buoy and going clockwise (G to L).
    • Once all island boards are set up, return the cloth bags to the box.

      After a few games, we recommend using a more random setup of the ships: put all 50 ship tokens into one bag. When you set up your island, draw and place a ship token face up onto each island space on the beach (starting at the black-striped buoy and going clockwise) until all 12 spaces are filled.

  2. Starting player: The player who most recently ate a fruit (yes, tomato is a fruit) becomes the starting player for the rest of the game and marks this by flipping their postcard face down.
Ship placement diagram on player island
Ship placement diagram on player island
Starting player postcard flip
Starting player postcard flip

How to Play: Turn Structure & Step 1

Juicy Fruits is played over a series of rounds. In every round, each player takes one turn, beginning with the starting player and then going clockwise. The game ends at the end of the round in which the license marker arrives at the X of the license track.

On your turn, carry out the following steps:

  • Step 1) Either:
    • Move 1 of your collector tokens a number of unblocked spaces and collect that many fruits of its type
    • OR Move 1 of your mobile business tokens and use its special ability
  • Step 2) Then either:
    • Supply 1 of your ships
    • OR Claim 1 business token
    • OR do nothing
  • Step 3) If you play with the juice factory: Advance your factory discs by up to 1 arrow each

Then it’s the player to your left’s turn.

Step 1) Move 1 of your collector tokens

Move one of the collector tokens on your island in a straight line through as many unblocked island spaces as you like. For each space it moves, gain 1 fruit of its type from the general supply and place that fruit in your personal reserve beside your island board.

  • You cannot move a token diagonally.
  • Your reserve has unlimited capacity.
  • The fruits in the general supply are considered unlimited. If you run out of a type, use something else as a replacement.
Example of moving collector token and gaining fruits
Example of moving collector token and gaining fruits

OR Move 1 of your mobile business tokens

Instead of moving a collector token, you can move a mobile business token that you claimed on an earlier turn and use its special ability:

Advanced collector tokens

When you move an advanced collector token during step 1, move it in a straight line through as many unblocked island spaces as you like. For each space moved, gain either of its fruits. Also, after the movement is complete, gain 1 additional fruit of either type.

Example of advanced collector token movement
Example of advanced collector token movement

Ice cream cart tokens

When you move an ice cream cart token during step 1, move it in a straight line through as many unblocked island spaces as you like. For each space moved, you may produce either: 1 ice cream marker of the cart’s type or 1 milkshake marker.

To produce an ice cream marker or milkshake marker:

  1. Look at the fruit sign beside it on the business board and return the fruits shown from your reserve to the general supply (milkshake markers require 2 fruits of one type).
  2. Then take the marker and place it next to your island.
  3. Finally, gain the points depicted on that marker by advancing your player disc on the score track accordingly.
  • You may produce fewer ice cream/milkshake markers than spaces moved.
  • For each marker of a produced type, you can choose separately from which of its stacks you want to take it (if there are more than one).
  • If all markers of a type are gone from the business board, that type can not be produced.
  • If you take the last marker from its space, a license icon is revealed. This means that you must move the license marker 1 step down on the license track.
Example of ice cream cart movement and production
Example of ice cream cart movement and production

How to Play: Step 2 Actions

During step 2 of your turn, either supply 1 ship, claim 1 business token, or skip step 2.

If you can not or do not want to supply a ship or claim a business token, just skip step 2.

Supply 1 of your ships

Each of your ship tokens shows an order. To supply the ship and fulfill its order:

  1. Return the fruits shown on it from your reserve to the general supply.
  2. Then remove the ship and place it beside your island board.
  3. Finally gain the points depicted on the ship by advancing your player disc on the score track accordingly.
Example of supplying a ship
Example of supplying a ship

Claim 1 business token

On the business board, there are 5 rows where people with business ideas are waiting. In front of each row, there is a counter with a government clerk who is receptive to “fruity bribes”: for a certain mix of fruits, they’ll allow you to choose a business from their row and issue a business license with it.

To claim a business token from the business board:

  1. Return the fruits depicted in front of its row from your reserve to the general supply.
  2. Gain the points printed below the depicted fruits.
  3. Then move the license marker 1 step down on the license track (towards the X).
  4. Finally take the business token from its space and proceed according to its type (see below).
Example of claiming a business token
Example of claiming a business token

Placing Business Tokens

Word of advice: When you claim a business token and place it onto your island, be careful not to block all of your collector tokens (unless the end of the game is imminent). If you are unable to move a token during step 1 of your turn, you must forfeit that step and can not collect any fruits.

Stationary business tokens

Once claimed, stationary business tokens remain on the island spaces you initially place them on (thus blocking those spaces for the rest of the game).

  • Small venue tokens: If you claim a small venue token, place it onto one of your free island spaces and gain the points printed on it.
    Note: All venue tokens also show a number of star icons, which are only relevant for the “Info booth” stall token (see page 8).
  • Placeholder tokens: These tokens are placeholders for the large venue tokens. If you claim a placeholder token, return it to the game box and instead take the corresponding large venue token from beside the business board. Then place that large token onto a free area on your island that matches its shape (you may rotate the token). If you can not do so, you are not allowed to claim it. Once you’ve placed the large venue token, gain the points printed on it.
  • Stall tokens: If you claim a stall token, place it onto one of your free island spaces. Stall tokens pose tasks that are scored at the end of the game (see page 8 for details).
Example of placing a large venue token
Example of placing a large venue token

Mobile business tokens

When you claim a mobile business token, place it onto one of your free island spaces. It remains on that space until you decide to move it during step 1 of a later turn in order to use its special ability.


Juice Factory

If you want to include the juice factory in your game, make the following changes during steps 1 and 6 of the setup:

  • Step 1: Place the score board with its juicy side up.
  • Step 6: Each player: At the end of step 6, do not return the 2 spare player discs of your color to the box. Instead, place them both as a stack onto a free circle in the start tank of the juice factory. These are your “factory discs”.

The game is played as usual with one addition: Each player’s turn now includes a third step. After you are finished with steps 1 and 2, you may then carry out:

Step 3) Advance your factory discs by up to 1 arrow each

In general, the discs in the juice factory advance along the arrows from circle to circle. Each arrow shows a fruit cost: to advance a disc along that arrow you must return the fruit(s) shown from your reserve to the general supply.

There are single circles and tanks. Tanks comprise 4 circles each. If a disc moves along an arrow that leads to a tank, any of that tank’s free circles can take the disc. If a disc moves from a tank, it can do so along any of its outgoing arrows.

During this step, you may advance neither, one or both of your factory discs by 1 arrow each.

To advance a disc, move it along 1 arrow and pay the fruit cost depicted on that arrow. You can only use an arrow that leads to either a free circle or your second factory disc. Circles holding discs of other colors are blocked. If you move your disc to a tank that contains your other disc, you must place your arriving disc on top of it. Otherwise, place it onto any free space in the tank. Whenever you move to a free circle, gain any points you cover. You don’t get points when you move your disc onto your other one.

If you advance both discs on your turn, do so one after the other (in any order) as described above. However, if both of your discs start the turn on the same circle and you decide to advance them along the same arrow, pay the fruit cost only once. (If there are any points on the circle they arrive on, you still only gain those points once.)

The two final circles show a license icon. If your disc arrives on such a circle, gain its points and then move the license marker 1 step down on the license track. For the rest of the game, that circle is blocked.

The bottles on the conveyor belt are only relevant for the “Lemonade stand” stall token (see page 8).

Juice factory tanks and circles overview
Juice factory tanks and circles overview
Examples of disc movements in the juice factory
Examples of disc movements in the juice factory
Examples of moving both factory discs
Examples of moving both factory discs
Final circles and conveyor belt bottles
Final circles and conveyor belt bottles

End of the Game & Final Scoring

When the license marker moves to the X on the license track, finish the current round (so that each player has the same number of turns in total). Then the game ends. Any further movement of the license marker is ignored.

End of game license marker trigger
End of game license marker trigger

Final Scoring

Once the game has ended, check if you have any stall tokens on your island and gain their points accordingly (see page 8 for details). There are no points for leftover fruits.

Afterwards, the player with the most points wins. Ties are broken in favor of the player who took their turn last.


List of Business Tokens

Stationary business tokens

Small venue tokens

  • Viewing tower
  • Museum
  • Observatory

Placeholder tokens

  • Climbing park
  • Diving school
  • Thermal spa
  • Crocodile farm
  • Bird sanctuary
  • Eco-hotel

Stall tokens

  • Beach chair rental: At the end of the game, gain 4 points for each of your four beaches that has been cleared of all its ships.
  • Catering service: At the end of the game, gain 4 points for each mobile business token on your island with this symbol: Mobile.
  • Info booth: At the end of the game, gain 1 point per star icon (Star) on your island’s venue tokens.
  • Lemonade stand: (use only if you play with the juice factory) At the end of the game, gain the points shown on the bottle beneath each of your factory discs.

Mobile business tokens

  • Advanced collector tokens (5 tokens)
  • Ice cream cart tokens (6 tokens: 2x orange, 2x blue, 2x green)
Stationary business tokens list
Stationary business tokens list
Stall tokens list
Stall tokens list
Mobile business tokens list
Mobile business tokens list