Boardgames

New Rules for Classic Games

A 1992 collection of classic-game variations, new games, and advice for adapting rules and designing your own.

300
minutes

Medium

New Rules for Classic Games board game cover

About this board game

New Rules for Classic Games is a 1992 book of variations on classic board and card games, new games using familiar components, and practical guidance for changing and designing rules. Its listed play time is 300 minutes.

The book is comparable in some respects to Sid Sackson’s A Gamut of Games, but it also explains how and why certain variations work. This makes it useful not only for players looking for fresh ways to enjoy familiar games, but also for people interested in game design.

Alongside its many variations, the book provides guidelines for creating new versions of existing games. It includes advice on changing the number of players and on handicapping one side effectively, offering a practical look at how rule changes can shape play.

New Rules for Classic Games also gives rules for the induction game of Eleusis and describes several variations on Sid Sackson’s classic party game Haggle. The collection covers a broad range of board and card games, including:

  • Monopoly, Trivial Pursuit: Genus Edition, Chinese Checkers, and Boggle
  • Mastermind, Hearts, Scrabble, Chess, and Checkers
  • Backgammon, Risk, Pente, Bridge, Poker, and Go

With its combination of playable alternatives and explanations of the principles behind them, New Rules for Classic Games is a reference for exploring familiar titles in new ways. It presents classic games as starting points for experimentation, adaptation, and further game creation.