One Night Ultimate Werewolf
2014
Experience quick-paced intrigue and suspense with One Night Ultimate Werewolf. Play as unique characters and decide who among you is the werewolf to win. No two games are the same!
10
minutes
3 - 10
player(s)
8+
Medium Light
About the game
Welcome to the thrilling world of One Night Ultimate Werewolf, a fast-paced game of deception, deduction, and supernatural suspense. Set against the backdrop of a quaint village with a mystical problem, this game is sure to keep you on the edge of your seat.
In the heart of the game’s theme is a classic struggle between the innocent villagers and the werewolves hiding among them. As the moon rises, the game begins, immersing players into an intricate dance of trust and treachery, where roles are hidden, identities are unknown, and everyone is a suspect.
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Setup and rules summary
Game components Unboxing the fun!
The board game ‘One Night Ultimate Werewolf’ includes a variety of components. Each component has its own unique role and adds a different dimension to the gameplay. Here is a detailed breakdown of each component:
1. 16 Role Tokens
Role tokens represent the different characters that players can take on during the game. Each role has a unique ability that can influence the outcome of the game in some way.
- Werewolves: The werewolves’ goal is to stay alive. They know each other’s identity but need to keep it a secret from the other players.
- Villagers: The villagers’ goal is to find out who the werewolves are and vote them out.
- Seer: The seer has the ability to see another player’s role or two of the center cards.
- Robber: The robber can swap roles with another player and then view his new role.
- Troublemaker: The troublemaker can switch the roles of two other players without viewing them.
- Tanner: The tanner’s objective is to get himself killed.
2. 16 Role Cards
Role cards are distributed to players at the start of the game and determine the player’s role for the round. The card is kept secret from the other players.
3. 3 Artifact Tokens
Artifact Tokens are additional elements that can be introduced in the game to add more depth and complexity. They can be used to give players special abilities or to change their roles.
4. Rulebook
The rulebook provides all the guidelines and instructions needed to play the game. It includes a detailed description of each role, the sequence of play, and the rules for voting and determining the winner.
5. Free Mobile App
The free mobile app acts as a game moderator, guiding the players through the night phase. It announces when players with certain roles can wake up and perform their actions. It also provides a timer for the discussion phase.
Each component of ‘One Night Ultimate Werewolf’ works together to create an engaging and suspenseful game experience. The variety of roles and the inclusion of the free mobile app make the game dynamic and different every time it’s played.
Game setup Lay it out, line it up, let’s go
One Night Ultimate Werewolf is a fast-paced game where everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, or one of a dozen different characters, each with a special ability. The goal is to figure out who among you is a Werewolf. This guide will walk you through setting up the game.
Step 1: Preparing the Game
- Shuffle the role cards: Shuffle all the role cards together.
- Assigning roles: Depending on the number of players, you will need a specific number of roles. For example, for a 5 player game, you will use 3 villagers, 1 seer, 1 robber, 1 troublemaker, and 2 werewolves. Make sure there are always 3 more cards than the number of players. Distribute one card to each player, face down. The remaining three cards are placed in the middle of the table.
Step 2: Setting up the game board
The game board is not a traditional board but the arrangement of the players and the three cards in the center. Players should be seated around a table and should be able to reach the center of the table.
Step 3: Understanding player roles
- Werewolves: The goal of the werewolves is to stay hidden and to convince the other players that they are not the werewolves.
- Villagers: The villagers do not have any special abilities. Their goal is to find out who the werewolves are.
- Seer: The seer has the ability to look at another player’s card or two of the middle cards.
- Robber: The robber has the ability to take another player’s card and replace it with their own.
- Troublemaker: The troublemaker has the ability to swap two other players’ cards without looking at them.
Step 4: The Night phase
Everyone closes their eyes and the game begins. The game moderator, who could be one of the players or the free mobile app, will call on the roles one by one to perform their actions. The order is as follows: Werewolves, Minion, Masons, Seer, Robber, Troublemaker, Drunk, Insomniac.
Step 5: The Day phase
After all the actions have been completed, the day phase begins. Everyone opens their eyes and the players discuss amongst themselves who they believe the werewolves are. The day phase ends when the players decide to vote on who to “kill”. The player with the most votes dies. If there is a tie, all the tied players die. If at least one werewolf dies, the villagers (including the Seer, Robber, Troublemaker, etc.) win. If no werewolves die, the werewolves win.
Game flow Round and round we go
In ‘One Night Ultimate Werewolf’, players take on the roles of villagers, werewolves, and other characters, each with their own special abilities. The game is played in a single round consisting of a night phase and a day phase. During the night phase, players perform actions based on their roles, and during the day phase, they discuss and vote to eliminate a player.
Night Phase:
During the night phase, everyone closes their eyes and the moderator instructs players to open their eyes and perform their action based on their role. The sequence of actions is as follows:
- Werewolves: The players who are werewolves open their eyes and recognize each other. If no one else opens their eyes, the werewolf may look at a card from the middle.
- Minion: The minion opens their eyes and the werewolves point to who they are. The minion knows who the werewolves are, but the werewolves don’t know who the minion is.
- Masons: The masons open their eyes and recognize each other.
- Seer: The seer may either look at another player’s card or two of the middle cards.
- Robber: The robber may choose to swap cards with another player and then look at their new card.
- Troublemaker: The troublemaker may swap cards between two other players without looking at them.
- Drunk: The drunk swaps their card with a card from the middle without looking at it.
- Insomniac: The insomniac looks at their card.
Day Phase:
After all actions have been completed, the moderator announces it is morning and the day phase begins. During this time, players discuss amongst themselves who they believe the werewolves are. Players can use their powers, lies, and persuasion to argue their innocence or cast suspicion on others.
After the discussion, players vote on who to eliminate. The player with the most votes is eliminated. If there is a tie, all tied players are eliminated. The villagers win if at least one werewolf is killed. The werewolves win if no werewolves are killed and at least one player is. If no player is a werewolf and no players are killed, the villagers win.
Players'turn One turn to rule them all
One Night Ultimate Werewolf is a fast-paced board game where each player takes on a role of a Villager, Werewolf, or a special character. It’s your job to figure out who the Werewolves are and to kill at least one of them in order to win… unless you’ve become a Werewolf yourself.
Let’s breakdown what happens during a player’s turn:
1. Night Phase
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Everyone closes their eyes. The Moderator will then instruct all players to ‘wake up’ in a specific order, depending on their roles. The order is determined by the Moderator’s script.
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Each role, when called upon, will ‘wake up’ and perform a special action. For example, the Werewolves silently acknowledge each other, Seer can inspect another player’s card or two from the center, Robber can steal another player’s role card and then view his/her new role, Troublemaker can swap two other players’ role cards without viewing them, and the Drunk exchanges his role card with a card from the center.
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After all roles have been called and actions have been performed, the Moderator instructs everyone to wake up.
2. Day Phase
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This phase begins once everyone has ‘woken up’. During the day, players discuss amongst themselves who they believe the Werewolves are. All players may say anything, but may never show their card to others.
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This is where strategy comes into play. Players need to convince others that they are not the Werewolf, and try to deduce who is. Players can use the information revealed by the actions of the night phase characters to back up their claims.
3. Voting Phase
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After the discussions, players vote on who to kill. Each player points to another player who they suspect is a Werewolf.
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The player with the most votes dies and reveals their role. If there is a tie, all tied players die. If a Werewolf is killed, the Villagers team wins. If no Werewolves are killed, the Werewolves team wins. If no one is a Werewolf and no one dies, the Villagers team wins.
Remember, the game is all about deception and deduction. Each player has to strategically use their role’s ability to figure out who is who, or to throw others off their scent. Align yourself with the right team and make sure you end the game on the winning side!
End of the game All good games must come to an end
One Night Ultimate Werewolf is a fast-paced game where everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, or maybe the helpful Seer. The game ends after a single night and the following morning, which means there’s only one round in the game. The game takes no more than 10 minutes to complete, which is incredible for a game that offers so much information, strategy, suspicion, and fun!
The game terminates with a voting phase. After the night phase, where players use their special abilities, and the day phase, where players discuss who they believe the werewolves might be, all players vote on who to kill. If at least one werewolf dies, the villagers (non-werewolf players) win. But if no werewolves are killed, even if no player is a werewolf, then the werewolves win.
There are a few intricacies to note:
- The Tanner: The Tanner only wins if they die. If the Tanner dies and no werewolves die, the werewolves do not win. If the Tanner and a werewolf die, the Tanner and the villagers (non-werewolf players) win.
- The Hunter: If the Hunter dies, the player they are pointing at also dies. Therefore, the hunter can help the villagers win by pointing at a werewolf.
- Ties: In the event of a tie vote, all players tied with the most votes die. The game can result in multiple players winning or losing in this way.
Before the final scoring and determining the victory, players must take a few actions:
- Discussion: After the night phase, players discuss amongst themselves who they believe the werewolves are. All players may say anything, but may never show their card to others.
- Vote: After the discussion phase, players vote on who to kill. All players point at one player. Players may not point at no one.
- Reveal: After the vote, players reveal their cards, and the team with dead werewolves or the team that killed no werewolves, depending on the scenario, is deemed the winner.
In One Night Ultimate Werewolf, the victory isn’t just about survival, but about ensuring the right team wins.
Scoring Did you outsmart your rivals?
In One Night Ultimate Werewolf, the game doesn’t use a traditional point system. Instead, the game is centered around a voting system at the end of the discussion phase. The objective of the game varies based on the role of the player. The villagers win if they kill at least one werewolf or if no one is a werewolf and no one dies. The werewolves win if at least one player is a werewolf and no werewolves are killed.
The game is divided into two phases: the Night phase and the Day phase. During the Night phase, players will perform actions based on their roles, which are kept secret. During the Day phase, players will discuss amongst themselves to figure out who the werewolves are.
Once the discussion phase is over, players will vote on who they believe the werewolves are. The player with the most votes dies. In the event of a tie, all players tied with the most votes die.
Let’s dive deeper into the objectives of each role:
- Villagers: Their goal is to find and kill at least one werewolf.
- Werewolves: Their goal is to avoid detection and convince the villagers to kill one of their own.
- Tanner: The Tanner’s goal is to die. If the Tanner dies, they win and the game ends. If the Tanner is killed along with a werewolf, the villagers and the Tanner win.
- Minion: The Minion’s goal is to help the werewolves win. If the Minion dies and no werewolves die, the werewolves and the Minion win.
For tie-breaking rules, if there is a tie in the number of votes, all players with the most votes die. If no one receives more than one vote, then no one dies.
Remember, the goal of One Night Ultimate Werewolf is not to accumulate points, but to fulfill the win condition of your specific role. The game is won through discussion, deduction, and deception.
Particular Cases and Exceptions Wait… is that legal?
One Night Ultimate Werewolf is a fast-paced game where players take on the role of villagers, each with their own secret identity, who must find the werewolves amongst them. It’s a game of deception, deduction, and luck. Here are some special rules, exceptions, and important clarifications.
1. The Doppelgänger:
The Doppelgänger is a special character in the game. If a player is assigned the Doppelgänger card, they must wake up and select another player’s card. The Doppelgänger then becomes the character of the chosen card and takes on that role’s responsibilities. However, if the Doppelgänger sees a werewolf card, they become a werewolf but do not wake up with the other werewolves.
2. Rule Clarification: The Minion:
If the Minion dies and no werewolves die, the werewolves (and the Minion) win. If no players are werewolves, the Minion wins as long as one other player (not the Minion) dies. The Minion doesn’t know who the werewolves are, but the werewolves know who the Minion is.
3. The Tanner:
The Tanner only wins if they die. If the Tanner dies and no werewolves die, the werewolves do not win. If the Tanner dies and a werewolf also dies, the villagers (and the Tanner) win.
4. Rule Clarification: The Robber:
If the Robber robs a role that wakes up later in the night, the Robber does not wake up again. For instance, if the Robber robs the Seer, the Robber does not get to look at another player’s card or two of the middle cards.
5. The Drunk:
The Drunk is required to exchange his Drunk card with a card from the middle. He does not look at the card he is acquiring. Therefore, the Drunk might be changing from a villager to a werewolf, or vice versa, but will not know until the end of the game.
6. Rule Clarification: The Insomniac:
The Insomniac wakes up and looks at their card near the end of the night. This allows the Insomniac to see if their role was swapped by any other player during the night.
7. The Masons:
If only one player is a Mason, they will wake up and see that there is no other Mason. If both Mason cards are in the game, the Masons wake up together and can confirm each other’s identity.
Tips and tricks Play smarter, not harder!
Advanced Strategies
In ‘One Night Ultimate Werewolf’, it’s crucial to maintain a balance between lying and truth-telling. As a Werewolf, you must convince others that you’re not what you seem. As a villager, you need to deduce who’s lying and who’s telling the truth.
- Make Controlled Accusations: Accuse others strategically. This can help you gauge their reactions and gather information about their potential roles.
- Use Silence: Sometimes, silence can be a powerful tool. Keeping quiet can make others struggle to figure out your role, and they may give away their roles in the process.
- Bluff: If you’re a werewolf, it can be beneficial to pretend to be a villager role that you have seen in the center.
Beginner Tips
For new players, the game can be a bit daunting. However, it becomes more enjoyable as you familiarize yourself with the strategies and nuances.
- Learn the Roles: Understanding each role and its specific abilities is key to mastering the game.
- Observe Others: Pay close attention to the behavior and statements of the other players. This will help you identify inconsistencies and catch the werewolves.
- Participate in Discussions: Don’t be afraid to participate in the group discussions. Your input could lead to valuable insights.
Common Mistakes to Avoid
While ‘One Night Ultimate Werewolf’ is a game of deception and deduction, there are some common mistakes that players should avoid.
- Being Too Quiet: While silence can be strategic, being too quiet can make you a target. It’s important to participate in the discussion and throw off suspicion.
- Being Too Aggressive: Similarly, being overly aggressive can put a target on your back, as it may seem like you’re trying to divert attention from yourself.
- Lying Unnecessarily: While deception is a part of the game, unnecessary lies can lead to suspicion. It’s important to know when to lie and when to tell the truth.
Ways to Optimize Gameplay
Optimizing your gameplay in ‘One Night Ultimate Werewolf’ involves understanding the mechanics of the game and using them to your advantage.
- Use Role Abilities Wisely: Each role has unique abilities. Using them wisely can drastically increase your chances of winning.
- Adapt Your Strategy: Be flexible in your strategy. Don’t stick to one way of playing, as the game dynamics can change rapidly.
- Communication is Key: Communicate effectively with your teammates. The more information you have, the better decisions you can make.