Boardgames

Runebound: Cult of the Rune

Explore a new Runebound adventure as ancient Runes twist their followers into worshipers and begin to spread across Terrinoth.

120
minutes

2 - 6
player(s)

Medium

Runebound: Cult of the Rune board game cover

About this expansion

Runebound: Cult of the Rune is an adventure expansion for 2–6 players, with an approximate play time of 120 minutes. Released in 2006, it belongs to the Runebound series and expands Runebound: Second Edition.

This expansion introduces a whole new adventure set in the fantasy land of Terrinoth. The Dwarves of Forge have uncovered something that was best left hidden: ancient Runes whose origin remains unknown, but whose power is undeniable and pernicious.

The Runes do more than hold mysterious power. They twist those around them into worshiping the Runes like gods, and the influence of this growing cult is now spreading. This creates a distinct new threat and a different narrative focus for a Runebound adventure.

The Cult of the Rune adventure variant replaces some elements of the Rise of the Dragon Lords adventure found in the Runebound: Second Edition base game. By changing these elements, it creates an entirely new game experience while remaining connected to the base game.

  • 30 new adventure cards
  • A set of cardboard tokens
  • A new adventure variant for Runebound: Second Edition
  • A setting centered on the mysterious and spreading Cult of the Rune

For players looking to explore another adventure in Terrinoth, Runebound: Cult of the Rune adds a focused expansion built around hidden origins, corrupting influence, and the growing reach of the Runes.

Other expansions for the same board game