Runebound: Traps and Terrors
2008
Add ancient crypts, fortified threats, and dangerous traps to Runebound: Second Edition for tense adventures that can delay, injure, or destroy explorers.
120
minutes
2 - 6
player(s)
12+
Medium
About this expansion
Runebound: Traps and Terrors is a card expansion for Runebound: Second Edition, supporting 2–6 players in games of about 120 minutes.
Ancient crypts, well-defended fortresses, and labyrinthine dungeons are filled with dangers for explorers to face. This adventure deck expansion adds devious traps alongside more traditional foes, giving unwary adventurers even more ways to encounter peril.
Traps can have serious consequences during an adventure. Depending on what explorers encounter, they may be delayed, injured, or even destroyed. Every dangerous location can therefore hold the possibility of a sudden setback or a devastating end.
- Devious traps that can delay, injure, or destroy the unwary
- Traditional foes that add further dangers to exploration
- Adventure challenges set among crypts, fortresses, and labyrinthine dungeons
Designed to expand the second edition of Runebound, this deck brings a focused theme of hazards and deadly surprises to the game. It is suited to groups of 2–6 players looking to add more peril to their adventures.
Released in 2008, Runebound: Traps and Terrors offers a compact way to broaden the dangers found in Runebound: Second Edition. For explorers, progress through a dungeon or fortress may be threatened not only by foes, but also by the traps concealed along the way.
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